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WELCOME /CO/ TO ANOTHER SUNDAY EDITION OF DC DEATH MATCH! Due
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WELCOME /CO/ TO ANOTHER SUNDAY EDITION OF DC DEATH MATCH!

Due to power conflicts the original match of Aquaman vs doomsday will now be replaced by

AQUAMAN VS ATOMIC SKULL!
>>
oh man both of these people suck
>>
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>>83510268

initiative!

aquaman 19
atomic skull16

AQUAMAN

move action: none:
standard action: usin ghis title as king of atlantis aquaman tries to intimidate the atomic skull. !d20+9=[1]+9=CRITICAL MISS!

atomic skull is unphased by the king of Atlantis title

Atomic skull

move action:moves 20 feet from his starting point at the shoreline inland.
Standard action: Atomic blast 1d20+10=[18]+10=28

That is a hit aquaman makes his toughness save DC26 1d20 + 11=(
9
)+11=20 aquaman takes 1 bruise and is dazed
>>
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>>83510746

AQUAMAN[1 bruise and dazed]

standard action: Using his Harpoon hand he attacks atomic skull 1d20+13
(8)+13=21 that is a hit

atomic skull toughness save DC25 1d20 + 12(8)+12= 20. he fails by 1 degree and takes a bruise.

ATOMIC SKULL[1 bruise]

move action: runs up to aquaman
standard action: Punches forward with a power attack[He is taking 4 from his check to add to the effect] 1d20+10-4 (14)+10-4= 20. He misses

Aquaman parrys the strike and avoids damage
>>
is, is this really a thing? Because this is like only the 2nd time I've seen this.
>>
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>>83511262

this is the fourth match I've done on /co/

>>83511247

aquaman[1 bruise]

move action: moves into the water. [since aquaman is now in the water his favored environment advantage goes into effect. He now has a +2 to all his attack check]

standard action: aquaman is going for another attack with the harpoon. this time though he is going to make it a grab attempt aswell. 1d20+13+2 (20)+13+2=CRITICAL HIT! aquaman will use the increased threat range due to the critical to add an alternate effect to add damage to the attack.

Atomic skull now needs to make a toughness save DC25 and an athletics DC20 check to break out of the grab. Toughness save 1d20+12-1=(17)+12-1=28 HE TANKS THE HIT! grab resist 1d20 + 16=(13)+16=29 HE RESISTS IT! the atomic skull is completely unphased by aquamans attempts.

ATOMIC SKULL[1 bruise]

move action: none
stand action: use his atomic blast atomic skull attacks BUT! this time he is going to maintain the blast if it hits 1d20 + 10=(2)+10=12 THAT IS A MISS!
>>
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>>83511770

aquaman[1 bruise]

move action: goes underwater 30 feet.
Standard action: Uses his summon power to summon 2 giant squids to the surface of the water

squid INITIATIVE!
SQUID 1=4
SQUID 2=19

Atomic skull.

Move action: moves to the other side of the island.
Standard action: Defend action[ when a player uses a defend action they get to roll their active defenses instead of simply adding 10]
>>
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>>83512403

AQUAMAN[1 bruise]

move action: none
Standard action: stealth check[because aquaman is 30 feet under water and making a stealth check he gets a +5 circumstance bonus] d20+3=(17)+3+5=25 opposed by atomic skulls perception 1d20 + 9=(15)+9-2=24. Atomic skull loses track of aquaman by ONE FUCKING POINT!

GIANT SQUID 1[dazed. when a minion of non heroic status is summon they start with a dazed condition]
move action: moves closer to the shoreline

Atomic skull[1 bruise]
move action: none
standard action: atomic blasts the approaching squid 1d20 + 10=(6)+10=16 That is a hit!

squid makes a DC26 toughness save 1d20 + 12=(16)+12=28. SQUID TANKS IT!

Squid 2[dazed]
move action: moves closer to the shoreline
>>
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>>83512895

Aquman[1 bruise]
move action: moves closer to the shor still stealthed and behind a squid
Standard action: commands the squids: GRAB HIM!

Squid 1:
move action: moves fromt he water to the shoreline.
Standard action: attacks and grabs on atomic skull 1d20+4=(12)+4=16 that is a miss.

Atomic skull[1 bruise]
standard action: power attack taking a -5 the squid. Along with this he is going to powerstunt multi-attack to attack both of them. squid 1 1d20+10-5-2-(18)+10-5-2=21 squid 2 1d20+10-5-2=(19)+10-5-2=22

Squid 1 toughness save DC36[NOTE! the damage only goes this high because it is a power attack and multi-attack] 1d20 + 12=(19)+12=31 damn close, but not enough. The squid is incapacitated.

Squid 2 toughness save DC36 1d20 + 12=(18)+12=30 damn close again, but the squid is incapacitated.
>>
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>>83513826

aquaman[1 bruise]

Move action: swims up to the shoreline
Standard action: Uses the harpoon to attack atomic skull. 1d20+13+2=(2)+13+2=17 that hits

atomic skull touchness save DC20 1d20 + 16-1=(1)+16-1=16 that is another bruise on atomic skull.

extra effort: attacks again with the harpoon 1d20+13+2=(14)+13+2=29 that hits again.

atomic skull toughness save 1d20+12-2=(18)+12-2=28 TANKS IT!

ATOMIC SKULL [2 BRUISES]

move action: runs at aquaman
Standard action: grab attack 1d20 + 10=(20)+10=CRITICAL HIT! he uses the crit to give himself a greater strength and bumps the effect up by 5

aquaman grab resist DC27 1d20 + 14=(11)+14=25 that is a fail. Atomic skull applies his chokehold.
>>
>>83514459

aquaman[1 bruise and grabbed and in chokehold]

forced action[fortitude save against chokehold DC10 1d20 + 11=(1)+11=critical failure!

aquaman is choked out on the shores of the island by atomic skull
>>
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THE WINNER BY CHOKE OUT IS THE ATOMIC SKULL!

JOIN ME NEXT WEEK FOR THE FIGHT OF THE MONTH? Harley QUINN VS POISON IVY FACE OFF IN GOTHAM CITY!
Thread replies: 12
Thread images: 9

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