What is happening here?
Left; Regular model things seem to be going okay.
Right; Turn on smoothing and tons of polygons go bright green.
I have tried putting lambert material on but nothing.
I am working in Maya 2016.
delete history
then delete urself
>>526754
I've done that
>>526755
yourself*
>>526757
ur'eself
>>526753
try
Mesh Display > Vertex Color Sets > Delete Current Set
>>526764
Nothing happened
update your gpu drivers
delete history, apply lambert1
that bright green is what maya displays when a mesh has no shader. There is something fucking with your smooth preview which is likely in your mesh history.
>>526793
All history has been deleted, lambert1 has already been reapplied and nothing happened.
>>526753
add more anatomy
>>526871
run a mesh cleanup.
export the mesh to a new scene and try smooth again.
Turn on polycount display and check how many tris you have when smoothed.
If all else fails export as obj. Import the obj, unlock normals, soften edges and delete unused shader nodes
give him ears andd make him Shrek. problem solved.