To get good at creature design/sculpting you need to study anatomy
what can you study to get good at modeling mechanical, scifi, robotics modeling?
>>526537
Whatever you're trying to model. Are you trying to model a specific type of car? Study about that car. Doing a steam powered train? Study about the train. Learn what each part does.
>>526541
This.
>>526537
To make believable machines study engineering in the sense that you start to understand the elementary physics and have an armchair understanding about why real-world artifacts are designed the way they are.
If there is a though process behind the way you construct nonsensical mechanical devices that will help lend some degree of plausibility to it which in turn will make the design more believable.
>>526537
some ebooks i posted on
https://warosu.org/ic/thread/2479248
Nuthin' But Mech: Sketches and Renderings
nuthinbutmech
.blogspot.com/
archive-scans
.blogspot.de/
Daniel Simon - Cosmic Motors - Spaceships, Cars And Pilots Of Another Galaxy
Carl Liu Sketchbooks vols 1&2
Nenad Pavel - The Industrial Designer's Guide to Sketching
Charlotte & Peter Fiell - Industrial Design
Keith Thompson - 50 Robots To Draw & Paint pt 1,2 & 3
http://hardsurface.tumblr com/
http://novafile
.com/2k01kn9hdsol
i also have a folder with tons of mech and 3d inspo i'll might upload it later.
Study different engines, and learn to make shit up
>>526571
thank you! i was looking for something like this
>>527415
Regular engineering student here. I don't think so.Even contemporary real-world military hardware looks unrealistic as fuck these days.
Look at the massive bullshit NVG/thermal/whatnot that DEVGRU are using. Or the F35 pilots helmet.
Totally looks like something Hollywood or some game designer made up.