But you should have a block size system for all your pieces.
Let's say you do it in metres: You can a wall section that is 1x1, 2x1 or 2x3 etc etc. But not 1.2x3.6. They must align with the grid. Because they align there is no overlap and therefore no Z-fighting.
Have a look at Thiago Klafke Zest Foundation: http://www.thiagoklafke.com/zestfoundation.html
And his how to: http://www.thiagoklafke.com/modularenvironments.html
If you want a challenge try doing a modular texture too: https://www.unrealengine.com/showcase/amazing-one-texture-enviroment http://polycount.com/discussion/89682/an-exercise-in-modular-textures-scifi-lab-udk http://www.torfrick.com/Art/UDKLab/Layout.jpg
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