How are my cogs /3/?
>>523919
Chamfer the edges to create better specular highlights.
>>523925
you forgot to mention to chamfer them with a radius, a circular chamfer
>>523919
>not using Cinema 4d R17's superior Cogwheel engine.
0/10
>>523919
Aren't the tines supposed to grip inside the surface between them, like doesn't that need to be flat?
Not that it really matters; anyway the model looks fine but it would benefit from more detail / beveling / a nice light setup / material, etc