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You are currently reading a thread in /3/ - 3DCG

Thread replies: 4
Thread images: 3
Hey all

I'm new and have been trying to get this model + two materials into Unreal. I'v been using the tiling/offset tools in the coordinate section of the material editor to adjust the textures.

I run into problems when I try to bake the textures, it always flattens the textures and makes them look bad (and the bake doesn't work).

In all the tutorials I can find they always unwrap the textures, but this seems like a waste of time when I can get just the same results with the tiling tools.

Is there a way to bake textures that have been aligned using the coordinates tools?

Thanks in advance
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>>521859
use substance
>>
File: 3dsmax.png (131 KB, 473x315) Image search: [iqdb] [SauceNao] [Google]
3dsmax.png
131 KB, 473x315
>>521860
Just tried this but the texture quality is still downgrading after baking
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File: u4.png (220 KB, 704x374) Image search: [iqdb] [SauceNao] [Google]
u4.png
220 KB, 704x374
>>521874
>>521860
Thread replies: 4
Thread images: 3

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