Im new to 3d modeling and since i'm more of a math oriented person i want to specify exactly where the points are going, i know how to go into editing a shape, but is there a way to just select a vertex and enter xyz coordinates?
You're not going to make it breh :(
window > general editors > component editor
On this topic of specifying in max, can you specify a scale on texture unwraps?
For example, I want to scale UVs and you usually use that mouse-based "scale" tool in the UV editor but how do you put in a specific value to scale?
Ive used old ass programs (like milkshape) which have a simple "Scale enter number X&Y and pivot point".
>>515849
In max its very easy.
Down the bottem after you've selected a vertex it has its postion.
In maya its a little different
You bang your head against the desk and then figure out you didn't need to know its position.