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Specifying vertex positions in 3ds max
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Im new to 3d modeling and since i'm more of a math oriented person i want to specify exactly where the points are going, i know how to go into editing a shape, but is there a way to just select a vertex and enter xyz coordinates?
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You're not going to make it breh :(
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window > general editors > component editor
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>>515850
Well that's too bad
>>515852
Thank you
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File: uv.png (62 KB, 821x704) Image search: [Google]
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On this topic of specifying in max, can you specify a scale on texture unwraps?

For example, I want to scale UVs and you usually use that mouse-based "scale" tool in the UV editor but how do you put in a specific value to scale?

Ive used old ass programs (like milkshape) which have a simple "Scale enter number X&Y and pivot point".
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>>515849
In max its very easy.

Down the bottem after you've selected a vertex it has its postion.

In maya its a little different

You bang your head against the desk and then figure out you didn't need to know its position.
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