I usually animate with SFM.
Does Blender Animating easy like SFM ?
also where do i get the Models ? (Nude ones are better)
>>514758
https://sfmlab.com/
https://officialdigitalero.com/phpbb/index.php
http://rule34hentai.net/post/list/Model_Release/1
That should cover 98% of where to get SFM-ready models from.
>Does Blender Animating easy like SFM ?
I've actually been wondering this myself. The only problem I imagine is the fact that you'll have to create the IK rigs for Blender.(or maybe there's a way to improve sfm rigs)
>>514761
import*
also, you'll need an account on rule34hentai in order to view the underage nude models.
>>514761
thats it ?
just import ? nothing else ?
>>514763
Well yeah, that's it.
Use Crowbar MDL decompiler to decompile the SFM model.
http://steamcommunity.com/groups/CrowbarTool/discussions/0/412448158158680766/
Then get Blender Source Tools, so you can import it.(tip: import the .qc file. it'll automatically import everything else)
https://developer.valvesoftware.com/wiki/Blender_Source_Tools
Takes all of 2 minutes. Here is the zelda SFM model in Blender. Of course like I said, you still need to figure out how to do the IK rigging.
Anyone knows a good retopo tool for Blender(or some external one?)
Basically I want something similar to the one in zbrush where you waint lines on your high poly to lets the edgeflow for your low poly
I have been doing it with shrinkwrap but thats just very slow.
>>514787
http://igl.ethz.ch/projects/sketch-retopo/sketch-retopo-license.html and http://igl.ethz.ch/projects/instant-meshes/
and the addon to import/export in blender https://github.com/VerbalTea/instantmesher
>>514787
and https://github.com/CGCookie/retopoflow
>>514802
Maybe I'm dumb but Instant Meshes doesn't let me control the polygon density, so I'd have to separate parts into objects and do it that way?