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Vector Displacement
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Is there any way in Maya or 3dsmax where a Vector Displacement map can be used to create editable geometry? I'm not talking about having it appear in a mental ray or vray render but being used in much the same way as the standard Displacement modifier in max where the effect can be applied to a mesh and converted to workable geometry.
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>>509056
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>>509056
>>509061
samefag
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>>509062
How do you even know?
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>>511351
>>509062
>>509061
>>509056

samefag
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>>511367
:/
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>>511368
:\
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