/3/, how would I make this sports shorts material in blender? I've tried using a double glossy mixed with anisotropic shader but the material is close but isn't a match.
Any ideas?
>>508068
Do you have a well lit scene? If you're just using a single lamp and World illumination you're not going to get a good result no matter how complex your material
I'd either keep playing with anistropic shader, or look at some Shaders on Blendswap
>>508069
I'm not sure the lighting is the issue
>>508068
have you tried the Fresnel or Layer Weight node with those glossy nodes? Use them as the factor in a mix node.
or work off of this base material
http://blendermada.com/materials/detail/17-satin/
>>508068
I have no idea, but I would try using the Anisotropic shader along with a very fine fractal or woven bump map to dissipate the light a bit more in a realistic way.
spandex ass material :^)
Anyone have experience with lumenRT and sketchup?
Playing with Viz at the moment still on the fence about buying it.
Looking for a good RT renderer with good sketchup integration, mainly for short movies etc. I have tried unity and vue in the past, but vue was too much for what i wanted and unity was too messy with large urban areas from sketchup
>>508075
Damn, why is this the first time I'm hearing of Blendermada?
The only thing I ever found when I searched for a material library was some shitty deprecated add-on with a bunch of really simple, and thus worthless, materials
I wouldnt be surprised if it wasnt a special material but relied on an ultra high res normal map that actually gave the surface of spandex.
>>508131
that's what I was thinking.
anisotropic reflection material
>>508068
Not familiar with blender, but you have material libraries, right? There should be a satined metal preset, just take that one and turn reflections down to zero.