how the fuck do people get so good at knowing where to cut and what to pull and where to put the supporting edges in hard surface modeling. im watching this guy do and its cobfusing as fuck. i try to replicate it the whole thing goes to shit cuz the geometry is crap
Practice. That's all really.
At some point you've created hundreds of different topologies to solve your modeling problems and you know how different edge flows tend to behave when subdivided.
i been jumping back and forth between zbrush and max for the past 2 years. sculping is so much simpler to me than hard surface modeling. i still cant get the hang of it. shit sucks, cant even make a simple sword