Why am I getting these blurry reflections in Vray?
I tried with a blinn and a phing material.
I tried with both a 2000x1000 hdr panorama, and a 11800x5900 and got the same blurry reflections.
Here is mental ray with same material.
Turn off fresnel reflections from the material.
>>506872
>fresnel reflection
Don't have that option for phong or blinn material.
And in theory, when rendering with Vray and using HDRIs, should this always be added when using created textures? To keep everything linear/correct?
>>506884
read the sticky yu0 faggot
Use the Vray Material and not the standard Maya ones.
>>506875
>Don't have that option for phong or blinn material.
Because those materials aren't physically accurate. Did you not watch a single tutorial for Vray? Those two materials are as old as computers, they are not good for ray-tracing.
>>506892
>not the standard maya ones
What's wrong with MILA Materials besides the lack of documentation?
>>506931
MILA is for Mentalray, use that if you're using Mentalray, if you're using VRay, use the Vray materials.
>using v-ray
>not using v-ray mat
What?
What a retoid. If you're using vray use vray mats. Why would you mix mats from an inferior render engine anyway?
>>506989
like putting standard fuel into a diesel car.