>>504685 Then why do they look like shit ? Aside from the top left and bottom left, the sculpts look like completely different people. Scanning my ass, atleast the artists can make sure the faces look right before releasing them into production and avoid shameful results like this.
>>504701 It's not a reference you idiot. Reference image means the source where artists use to replicate or inspire from. It's pathetic if the "speed and efficient quality" of your device gives you such shitty results. They obviously wanted to catch the familiar face of actors, they didn't want to precisely scan every inch of their face just to come up with "models that look like actors but not really". The creepy faces and the terrible skin rendering makes it much worse
>>504705 Do you have any evidence that they have the rights to copy the actor's faces? Ever consider that they made have intentionally made the faces different to avoid legal complications? Ever consider that maybe they just didn't want the faces to look as realistic as a full can because it doesn't fit into the rest of the unrealistic assets?
>>504707 > hello we're making a videogame, can we sit you down and scan your face under different lighting conditions so we can get the exact model of it and animate it ? > sure > Can you also do the voiceovers so it looks and talks just like yourself ? > ofcourse > can we use the face model we scanned for the game in our game ? > no fucking way i will sue your ass.
You are fucking retarded and you stopped making sense long time ago. Please stop trying.
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