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Tell me howowowow
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JUST...fucking how?
Hardcore mode : I hate NURBS
>>
the answer
is nurbz =^]
>>
>>502572
Zbrush then retopo
>>
>>502572
Is that the mesh you want, or the one you already have ? Also, what is it for. We need a bit of context.
>>
>>502601
that's clearly a crotch rocket fuselage.

>>502572
>nurbs
you don't need nurbs.
just use proportional editing.
nurbs is still better though.
>>
>>502574
>omg so fuuunny
>>502580
dumbest reply ever
>>502601
A mesh I wanna have, but don't know how to do it
>>502719
Proportional editing? explain please
So sub-d modeling? But how do you manage to get the accurate curvatures? it's a bit messy
>>
>>502768
>So sub-d modeling? But how do you manage to get the accurate curvatures? it's a bit messy

When you model in sub-d you use your trained eye judgement to get very close to the correct curvature then you do stuff like use relax tools on soft vertex selections to smooth things out and arrive at the kind of even topology Op depicts.
>>
>>502768
>So sub-d modeling? But how do you manage to get the accurate curvatures? it's a bit messy
by hand ?
it dosnt need to be pixel perfect as long as overall shape is established
>>
Basic ultra low poly shapes>Preview subdivision to poly> win
>>
whatever software that is... in C4D model it in Low Poly, polygon by polygon, extrude, cope paste etc, and add nurbs and subdivide.
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>>502768
>dumbest reply ever

Only reply ever, around here.
>>
>>502768
>>502833
>dumbest reply ever

I agree but it would work regardless.

just notice the polygons in OP's pic are not straight, meaning it's viewport smoothed. You could make this shit in zbrush, then retopo because it's not high poly at all. The smooth in Maya or something.
>>
>>502862
I really don't see why zbrush+retopo should be faster than sub-d modeling
>>
>>502868
Didn't say that, depends on skils entirely.
But something abstract like this Zbrush would be nice to sketch out.
Whatever floats your boat bro
>>
>>502580
this
Thread replies: 15
Thread images: 1

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