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Made in houdini, what does /3/ think? This is the flipbook h
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Thread replies: 18
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Made in houdini, what does /3/ think? This is the flipbook http://imgur.com/a/TYYpW
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>>499288
it looks fine for me, but it always depends about what thing blow up , you know what i mean
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needs more red
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>>499300
Noted, fixing that now.
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>>499300
How about now?
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>>499309
Later part of the sim
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>>499309

I was thinking more like a dark orange and red blending in the carbon black smoke like in the pic.


The two on the left are darker and the buring after the inital explosion(like you got going on), the one on the right is the explosion which is very bright and not much carbon black smoke.
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>>499288

What is blowing up? What kind of explosive reaction is it? What is the environment it is happening in? What is the scale of the explosion? Are there any chemicals involved that would alter the explosion?
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>>499315
I was going for a medium-large scale fuel explosion
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>>499318
>fuel explosion

Needs more red then. In fact more gradient in general.

Yours basically goes yellow->grey.
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>>499323
Sorry, kind of a newb at this, but how do i turn up the gradient in Houdini mantra?
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>>499323
Better? And again, how do you up the gradient in houdini?
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>>499349
the vorticity is too dense bitch what are you doing ? Your fireballs look too noisy and crowded.
Also look at these shots : >>499314 >>499323
The smoke covers the fire and the fire stays inside the smoke plumes. In yours, the fire covers the smoke and smoke in inside the plumes.
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>>499350
Yes, i know, but how do i fix these things? Iv'e only started, and would like some tips.
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>>499351
I don't know. All I know that it physically looks wrong.
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>>499352
Well thanks, i guess.
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>>499353
ur welcum :^3
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>>499355
Check em
Thread replies: 18
Thread images: 6

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