Probably the wrong crowd but, H15 is out today.
wtf is it?
>>498048
Basically it's a 3d animation package like maya/max/etc, but everything is node based and procedural.
I used to go to their stuff, they used it on Blade 2
Who gives a fuck? Why should I give a fuck?
>>498074
houdini is the industry standard for procedural animation. lotsa cool stuff has been made in it, one of my favorites being the lego water from lego movie
>>498088
the fx in that entire movie are shit.
>>498046
houdini wrecks if you're competent in it
>>498129
houdini is confusing as shit but it and touch designer strike me as being extrmely powerful and having a lot of features that I've always wanted in 3DS Max
>>498046
>Probably the wrong crowd but, H15 is out today.
Oh, We are the right crowd believe me.
The crowd ragdoll looks good.
Something i could use.
https://www.youtube.com/watch?v=ok3-NEDNeTg
>>498139
>Poly edge slide
It took them this long to get such a core modeling feature?
>Multiple bridge profiles at once
>Easily modifiable bridge profile
That's pretty nice though...
Going to download and have a play with it soon. The ragdolls look great, lava looks like it still needs some tweaking compared to the R&D videos on vimeo already.
>>498141
Houdini's modelling seems focused on procedural stuff really. So things like making buildings or landscapes are really fast, but other programs are just better for non-procedural stuff.
I'm new to /3/, but how do you guys not know houdini? Its pretty big
>>498148
Yeah, its good for objects and assets/effects, but chraracters and such are better done by hand
Its just a way different workflow than most 3D programs, but after the steep learning curve its really worth it