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There's something I've always wondered about unwrapping
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There's something I've always wondered about unwrapping UVs. Are you supposed to always keep the UVs arranged neatly into rectangular sections or is it okay to relax them?
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as long as the texture is in the bounds of the UV and there is enough texture space it doesn't matter.
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You square them out to maximize memory usage, but relaxing them causes less warping and looks better. Depends on your needs.
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>>501563
Depends. You usually try to "keep the shape" - for organic models, your UVs would look somewhat similar to a skin rug, for machine parts your UVs would be somewhat rectangular.
For cars, your UVs of the sides would just look like someone took a photo directly from the side, without stretching the silhouette - very useful for paintjobs.
Keep in mind that painting patterns or "geometry-aligned" shapes will be much easier if you straighten your UVs. Also, baked stuff will look better because there won't be as much aliasing (or blurriness due to antialiasing).
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File: UV_unwrapping_layouts.png (320 KB, 700x3009) Image search: [Google]
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>>501625
Threw together a few layouts to illustrate what I'm talking about,
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>>501563
Autist here
I always straighten and grid-snap everything if the topology allows
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>>501633
thanks
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>>501720
more info here
>>>/ic/thread/2269737/tutorials-infographics
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