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File: 3d_touch_3d_printer[1].jpg (55 KB, 640x526) Image search: [iqdb] [SauceNao] [Google]
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When you 3D print something, how do you make simple mechanics work, such as a sliding door?

Do you simply leave a tiny gap in the 3D model so that the door is not attached to the rest and just print as is?
42 replies and 7 images submitted. Click here to view.
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3d printers are a meme
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>>494003
Individual parts, then assemble.
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>>494005
wow just like real life :OOOOOOOOOOOO

File: Ayylmao.png (63 KB, 383x488) Image search: [iqdb] [SauceNao] [Google]
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I've made my first ever complete cartoon head mesh in Maya, and now I want to set about rigging and animating it for UE4. I know it's a piece of shit, but I'm just trying to get some practice down.

I have no idea what I'm doing at this point. I'm going to cut open the mouth, curve the lips inside a little bit and put a separate mesh (the teeth and throat) into it. Hopefully then I can parent this to the head mesh, rig it and animate it. From what I understand, they do roughly the same thing with eyeballs.

Is this the right way to go about...
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11 replies and 4 images submitted. Click here to view.
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>>493918
the basic idea is correct, but you might find it difficult to properly rig your model if topology is not proper
>>
>>493919
As per the tutorial I used when modelling, I've guided my topology around the eyes and the laugh-lines, so I don't think that should be a problem.

Right now, I'm just trying to figure out how to cut open the mouth without fucking up everything.
>>
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>>493918
Redo the head properly before moving on to anything else. We can't see the mesh, but this is a rough for sure. Think quality, not quantity.
> You want to model? Stick to modeling and practice a lot with references
> You want to animate? Download a rig and practice animating
> Etc.

File: hell.jpg (17 KB, 298x300) Image search: [iqdb] [SauceNao] [Google]
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Long story short-my solidwork's copy is busted and I can't model anything right now. I need to model a toy sailboat asap

It needs these features
-lofted boss
-swept boss
-extrude&cut
-revolve
-fillet

Can gib money on paypal
15 replies and 2 images submitted. Click here to view.
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Are you the same retard who came here last month with the same shitty excuse to have somebody do your homework for you?
>>
>>493706
No
I literally cant get my product key for solidworks WHICH I PAID FOR WITH MY TUITION until after the hand in
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>>493709
>going to school for 3d
>still not intelligent enuff to make a student account and download for free

File: STK518824.jpg (80 KB, 1200x828) Image search: [iqdb] [SauceNao] [Google]
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whats a good start to start designing mech and scifi art?
are 3D programs better or is photoshop/illustrator or something better?
18 replies and 8 images submitted. Click here to view.
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Learn to draw proper perspective. Then whatever the fuck you want, pencil and paper will do.
>>
>>493692

warhamer star wars star treck russian& soviet scifi clasics.
>>
>>493624
lurk more faggot

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Holographic foil shader, where to begin?

My instinct is to have a color ramp in a reflection channel, and mask text/image/whatever in a specular channel, but the results are not quite right.

Specifically interested in a shader for Unity, but any insight would be helpful.

pic related is Vray: https://www.youtube.com/watch?v=c_D1QuJ1vUE
43 replies and 12 images submitted. Click here to view.
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>>492263
Change metalness using fresnel or something like that.
>>
>>492263
Bump is too strong.
>>
>>492263
You need a normal map that doesn't affect the "regular" lighting, then you can map the different vectors to different colors. You could use the reflection angle for further color mapping on top of it.
I'm afraid you won't get around writing a custom HLSL/GLSL shader.

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A friend of my boss asked him to hire his son to work as a 3d modeler, thinking he's very talented and passionate.
However, after checking his portfolio, we found that his son has been bullshitting talents and skills he doesn't have at all by plagiarizing other people's works, even very simple and mundane things, if you knew the whole story but it's TL;DR, you can tell he doesn't know anything at all, except some gibberish "alien characters" he did with Sculptris, all else is smoke and mirrors.
However, my boss still wants to give him...
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68 replies and 11 images submitted. Click here to view.
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probably a car
>>
Just test him on basic workflows/topology, ask him to model a teapot from scratch. Pretty damn easy if you know what you're doing, pretty fucking hard otherwise.
But really, what does his dad hope to happen? If he can't do what is needed he isn't employable. attitude doesn't mean shit if you simply cannot do the job.
>>
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Get him to do the human body op. The human body has always been and always wil be a test of an artist skill. Tell him not to use pretenders models from poser/etc and start from scratch and show procedural progression of his work.

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How do I model her hair ?
This will be ingame so it has to be polygons, but high polygon count will be okay.
156 replies and 33 images submitted. Click here to view.
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its not a character for a game so whats your point?
>>
>>490394
I'm gonna make a porn game.
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>>490393
her hair is breddy simple considering it doesn't sashay like Violet's, just make it as a 2 bang cap that meets in the back and use alpha maps for the strands in the front.

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Ok guys.

What's the best way to make anime-like waifus?

Low poly (non sculpt) or sculpt (zbrush)?
200 replies and 48 images submitted. Click here to view.
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why would you wanna make a lowgaypoly crap visuals when you can do proper 3D hentais ?
>>
>>483148
make cube > cut edges/extrude/ pull verts
In literally any 3d modelling software.
If you know even the basics of 3D modelling you shouldn't be needing to ask this.
>>
>>483151
>>483153
I'm asking what's the more efficient way having into account is an anime waifu, not a 3D hyperrealistic batman sculpture.

File: hammer2UDK.png (216 KB, 628x272) Image search: [iqdb] [SauceNao] [Google]
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Hello /3/

I am new to this board. I have always mapped alot in Hammer Editor but since time changes I am in need for something more modern. I am currently trying to understand UE4/UDK but I have some problems with texturing.

I know how to do brushwork or meshes, but I absolutely fail at texturing them.

I have already googled this, youtubed it, asked in the official forums but I just cannot find a good tutorial that I understand for the life of me. So I am kindly asking if anyone here would be by hero and walk me through the progress.

Basicly what...
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>>493798
OK!

Hammer uses BSP and theses exist in Unreal Engine and have for a long time. Don't waste your time with trying to texture them.

They are redundant. Forgot em.

You don't make levels with them anymore. You instead use them to block out levels then you export that into a model editor such as Maya Or Max and begin your artpass.

If you don't know how to model, learn it.

Don't bitch, Don't complain that its to hard, JUST DO IT. MAKE YOUR GAME COME TRUE.
>>
>>493799
I am a mapper, not a modeler.

Am I correct in assuming you can use meshes to make a house in UDK like how you would use brushes in hammer to make a house?
>>
>>493798
I would like to know this as well, hammer and source are really dificult to gather info about

File: Mars_atmosphere_2[1].jpg (2 MB, 1205x1349) Image search: [iqdb] [SauceNao] [Google]
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Can we make a mars exploration game ?
215 replies and 55 images submitted. Click here to view.
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Just make procedural environment and a mars rover robot that basically is a slow car.
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>>495650
I was thinking more like an astronaut exploring the mysterious structures of mars.
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>>495651
>mysterious structures

>rock formations

http://www.daz3d.com/v4-hero-pro-pack
*cough* This includes the base figure who works in either program

inb4 not real CG, awful poser porn, get out faggot

If you're lacking any of the pieces in this package I'd make an account and grab these, torrents only cover about a third of the content in this. It's about 530Mb and the offer will probably disappear in a day or so.

Also you are not forced to use their install manager for retards if you're paranoid.

Me, I'm only interested in making sellable products for this and other...
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231 replies and 56 images submitted. Click here to view.
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>>478873
OP being a faggot as usual, I neglected to mention this is being given away for free right now and usually sells for $175.

FWIW the body was sculpted in Modo
>>
boners ace material
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>>478874
Good looking out. Time to waifu some shit.

File: 1437110717700.jpg (112 KB, 620x916) Image search: [iqdb] [SauceNao] [Google]
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Why isn't this in Blender?
I'm having a hard time setting up some lenses in LuxRender, and if it just scattered a couple dozen rays showing me their paths in the viewport, it'd make things so much easier.
25 replies and 3 images submitted. Click here to view.
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>>497086
Also, the OP image had a string of numbers and letters removed which somebody later told me was to do with a video of a cat getting fucked by a dog.
Is this true?
>>
It's a free program. What you get for that price is pretty amazing, but that's what you get.

Doing test-renders is just part of life, run a low resolution and low samples configuration while you set it up and ramp up when you're ready for finals.
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>>497089
But that doesn't show me the ray paths.

File: CJdSyUV.jpg (65 KB, 530x600) Image search: [iqdb] [SauceNao] [Google]
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>There are people on this board, RIGHT NOW, still using ancient modeling techniques such as box modeling instead of just sculpting.

What's your excuse?
44 replies and 7 images submitted. Click here to view.
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> sculpting mechanic things
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>>498051
This isn't 2008 anymore. Zbrush has plenty of good tools to sculpt hard surface. See >>497890
>>
>>498049
>game spec art
>quads for deformation/animating
> try baking ngons
>try importing ngons into game engine

>>498052
Yes, now zbrush has modeling TOOLs that are NOT sculpting.
OP didn't say using zbrush as the only tool. He specifically mentions sculpting.
I can sculpt in Maya, 3D coat, modo etc. but they can't do what I mentioned above.

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