Hi, i'm sculpting a Slig from Oddworld for my 3D Modelling ICA at university, and i'm just looking for some tips, areas i could improve with focus on his mask. All clothing will be made in seperate layers to the actual flesh, and the mask is completely hollow so it fits on his face.
Hard work, attention to detail, visually identifiable, something you can actually imagine existing same as if you were standing next to it observing every detail up close. Our brains know if something looks fake, so any design must be as sharp as the world we live in.
Who thought it was a smart idea to make the material editor so idiotic? Why is the option to add a texture to your material channels not readily available from the beginning?
Nevermind the fact you have to google where to find the material editor in the first place unless you want to click on every fucking button looking for it, versus any other 3D application where you will always find a clearly labeled menu related to materials and anything else, and some sort of right-click menu for adding a material directly to an object.
What's the fucking point of... Comment too long. Click here to view the full text.
>>497432 It's not clever at all, it's counter productive, especially to people learning the program. I don't want a material collection, I want it to not be organized idiotically. I have many years of experience with other 3D programs, materials are not foreign to me.
>>497433 Exactly. Blender is a mish-mash of mediocre coder's code, all with their own ideas of what they think is good from a programmers perspective instead of an artist's perspective.... Comment too long. Click here to view the full text.
I can't speak to the level of business or anything there, but I knew the guy that founded it (Legume) before he even had the idea for the site. He is a massive douchebag, and -hates- 3d being used for porn. He founded it because porn makes money, not because he personally supports it.
If he's still involved with it, you can expect an ambivalent attitude toward any problems you have or piracy of your stuff, just because of how he views 3d porn in general.
>>497371 >Is Renderorica any good? Yes, it is. Lali's Bits is popular for a reason and Davo is a god of monster rape props/creatures. A number of Renderosity/RDNA vendors also sell there although they might not use the same names.
>>497395 > I'm literally pulling things out of my ass, look
>>496901 Uh, nobody argues that Max is intuitive either bruh. In fact, Max is generally considered to have one of the worst UIs of the industry. Maya is a lot better than Blender's though, current Maya that is.
I've found that Cinema has the easiest UI to learn, but is also the most lackluster application. Blender is kind of middle point. Maya and Max are somewhat harder just for the cheer amount of features and redundant menus it has and whatnot. Zbrush is a fucking mess though.
>>496168 >if you're not gonna use substance designer as your main renderer it won't do much for you
Understood, but this type of rendering is more for highpoly, with advanced reflections and stuff too intense/not applicable to typical game art/real time presentation, right? I THINK that rendering approach is used for a more "bells and whistles, kit n kaboodle plus the kitchen sink" type renders.
So, I decided to make a /3/ server on discord where we can lounge around and chill/discuss anything 3dcg related. For those of you who don't know, Discord is a new chat client that is basically like IRC and Skype had a lovechild. It's pretty comfy. It works on browsers, windows and android. So far there are only 2 other people besides me there, which is alright considering I made the server 5 minutes ago. Hopefully it can grow. Anyone is free to join. You don't need to register, but if you want to claim a username you can do that. Here's a link to the room:... Comment too long. Click here to view the full text.
We're qualified for the next 4chan Autumn Cup but our last manager died so we're gonna need a new one or we'll be disqualified. Signups for the cup start are in like 10 days, so we'll need one pretty soon.
Anyone interested? I know the last few times we had a thread there were folk getting involved with the team, but that was a good few months ago so I'm hoping that interest is still here.
Here's our wiki page for anyone needing to read up on things: http://implyingrigged.info/wiki//3/
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