I find 3dsmax to have the most useful tools for inorganic modelling like cars, weapons, robots, architecture and even for some box modelling for characters. For any organic modelling I zbrush then retopo.
>>498049 >game spec art >quads for deformation/animating > try baking ngons >try importing ngons into game engine
>>498052 Yes, now zbrush has modeling TOOLs that are NOT sculpting. OP didn't say using zbrush as the only tool. He specifically mentions sculpting. I can sculpt in Maya, 3D coat, modo etc. but they can't do what I mentioned above.
I'm trying to export a high poly model in Blender to then import into xNormal and later import into Quixel. However every time I try to make a high poly model I get these defined edges that appear which ruin the entire process. I understand Subdivision Surface is set to "Simple", but if I chose "Catmull" it would make parts of the rifle spherical--which I don't want. Anyone know how I can get by this?
>make helmet model in maya >black, shiny spots appear on certain parts >applying new materials does absolutely nothing except change the specularity >reversing normals does nothing >may have fucked something up in the hypershader How do I just give it a normal shader? I only do modelling, I don't know what the fuck I'm doing when it comes to the hypershader...
Can anyone tell me how this was made? What's the easiest 3d software to get into for somebody who is really just interested in doing the visual design of robots and shit?? (no topo, animation, or fancy stuff)
It's sketchup though is it? Because I think that program is kind of a joke.
Going to ask this here since I can't find a single thing online that will help me. Im learning how to rig a model and everything has been working fine up until this point where I have to parent the mesh to the armature. I've tried doing it with automatic weights, empty vertex groups, painting the weights manually and so on. The mesh refuses to move with the armature no matter what even though I've definitely parented it to the armature. Can anyone tell me anything that might fix the problem?
Pls don't make fun of me I know I'm not winning any... Comment too long. Click here to view the full text.
>>502184 You should make the IK control bones after you parented the mesh to the armature, you don't want them to have weights. You know that to parent you select the mesh first and then the armature, right? And the armature has to be outlined yellow not blue, because if it's in pose mode you're parenting to one bone. Also, when you try parenting again, select just the mesh and press alt+p to clear any possible parents that might be there so that they don't affect the result. Oh and you should use automatic weights.
Trying to use photogrammetry for vidya but my meshes don't look so hot right now.
I want to create environments and I try to do this by walking around the sides of the building and taking pictures of the opposite/adjacent side. I go 360 degrees to get the full environment yet it doesn't look good.
>>501115 >using box-modeling to do a realistic human lol. Download ZBrush and learn to sculpt a human. Then you can start creating whatever you can imagine. Programs like Poser/Daz are just character creator bullshit like when you make a character in The Sims, your creativity is highly constricted. >inb4 look at this shit someone made in Daz, it's amazing! Nope, they modeled that shit outside of Daz, so irrelevant.
blender has a sculpt mode with dyntopo, try that one if you want to go for realistic. If you want to go for more of a pixar/disney style or other cartoonish style, box modelling/NURBS is pretty much the way to go, IMO.
>>501123 Blender Dynatopo can't handle the resolution required for serious sculpting. OP can get ZBrush no problem.
> If you want to go for more of a pixar/disney style or other cartoonish style, Ahh, I guess you aren't aware that Pixar, Disney, Dreamworks, etc.., characters start out as ZBrush models first... Not Nurbs. https://www.youtube.com/watch?v=7axMdRcTjJE
Very easy to import your assets, both Max and Maya have a direct to Unity export button.
The Unity website has tonnes of tutorials to get your started on the basics and even advanced programming, so start there. https://unity3d.com/learn/tutorials/topics/scripting
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