Alright. Polycount and many forums have a logo for their activities.
I would like for us to create a logo for /3/. I was thinking about a logo with a circle and /3/ embedded within it however 4chan also has a logo that could be exploited and combined with /3/.
What do you guys think? Do we need a logo. I personally want to brand my work with /3/ brands.
made this some time ago
Like there was any other choice.
>>503762
>personally want to brand my work with /3/ brands.
You seriously want people beholding your work to think you are some kind of rapist pedophile??
Just started using unity. What do you guys think of my scene so far?
ps2 tier
Where are the shadows
>>503368
I wish I could get to ps2 tier at least, noob here
Looks good OP, keep it up
how do i achieve a smooth floating intersection like this one? (working with max)
dunno op just try shit
click on everything
>>503180
duplicate pipe
smooth the copy
boolean the intersection
clean up
remove the rest of the pipe
add more geometry on the lower part to define the curve in greater detail. that way when you subdivide it there is less 'guess work' and it will follow the curve of the tiny part on top of it nicely.
Just saw Inside Out and holy fuck it's good.
If you haven't seen it yet, you should. Anyway, that got me thinking about great animated films *cue nostalgia* and so I'm wondering what are /3/s favorite animated films?
>pixar
please, nig nog
>>501833
Lego Movie and Rango are my top two Cg movies, because
1) they're fucking good
and 2) they use CG really well, and in a way that making the movie in another medium would cause it to lose a lot
Sherk
Anyone know where to get the full version for free on Windows? And I mean the newest versions, not the '08 version.
read rules
>>502662
what part of it
Where the else am I supposed to ask, I need help here
>>502655
the internet, probably...
maybe try
-cgpeers
-cgpersia
What about Gnomon, /3/?
I got the money.
>>498095
>>502361
If you can then do it. I live in the UK and what I would give to be able to go. You have the opportunity so I would take it. Employers love gnomon.
>>502400
Gmomon loves employers too
Help!!
Im a graphic designer (always worked in 2d) but I have client wanting a 3d module of my design.
I tried in photoshop and it worked quite well but once more objects got involved it started to lose quality. The object is a medal so its simple extrude functions but i dont even know what program to use for this.
Anyone have freeware?
This project is just a simple addon to other things such as banners and so on so i dont want to invest in 3d software if im only going to use it once.
Also thought about hiring for this one job but client has to answer to sponsors so changes to the medal come often
>>503668
Blender is free, but if it's for just one job you're better off hiring someone.
>>503668
Are you trying to make one of those? also. you don't know a 3d application.
Maya or 3D Max.
What do most of you do for your jobs?
programming
>>501208
rigging internship
college
last offer before they go expensive niggers.
>Buying software
You're joking, right?
>>503380
Quixel vs Substance?
>>503386
Quixel everyday senpai.
http://www.daz3d.com/v4-hero-pro-pack
*cough* This includes the base figure who works in either program
inb4 not real CG, awful poser porn, get out faggot
If you're lacking any of the pieces in this package I'd make an account and grab these, torrents only cover about a third of the content in this. It's about 530Mb and the offer will probably disappear in a day or so.
Also you are not forced to use their install manager for retards if you're paranoid.
Me, I'm only interested in making sellable products for this and other...
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>>478873
OP being a faggot as usual, I neglected to mention this is being given away for free right now and usually sells for $175.
FWIW the body was sculpted in Modo
boners ace material
>>478874
Good looking out. Time to waifu some shit.
hey /3/ i am making a sanic game called sanic 420 blaze it and i need a 3d model of sanic. the model has to be like the actual sonic but corrupted faced like sanic.
thats a challenge bro. its not enough to sculpt it shitty, it has to be accurately shitty to look like sanic. this is harder to model the actual sonic
how much you be willing to pay for sucha model?
only a daft fool works for free.
I'm a poor fag i don't even have a penny.
So I was cleaning up my hard drive and I found my copy pasta of what used to be the board sticky.
Part 1:
/3/'s Official README.TXT
http://freetexthost.com/nzjanyanw0
If you're reading this, you probably got this linked to you because you posted a
question that has already been asked many many times. Read ahead, and find
your answer.
Scroll to the bottom for useful resource links.
1.) "How do I get started in 3D?"
There are many ways to get started, the quickest way is to actually...
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Part 2:
3.) "Whoah, Generalized vs Specialized? How do I know?"
A generalised package like Maya, Max, Softimage are packages that let you model, render,
animate, texture, and create dynamics all within the same application. They don't require third party plugins
or applications to add another basic feature, like a renderer or animation tools.
However you can get plugins for these apps to enhance their features.
There are several Specialized applications out there that cater to a specific skill.Comment too long. Click here to view the full text.
Part 3:
5) "Ok, I see I'm not very good at this stuff, can you model ______ for me?"
No, anybody with any decent skill on this board does this work for a living or for some kind
of gain. Some of those just starting out may pick up the project but don't expect Miets Meier
level of work. You get what you pay for.
6.) "But it's too haaaaaaaaard, isn't there any easy button?"
No, like all things it takes time and effort to master a program, practice makes perfect and
playing around...
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Part 4:
8.) "So, what do studios look for when hiring if I don't know program ______ won't I get turned down?"
When a studio judges your demo reel and resume they have an order of priority.
1-Quality of Work
2-Versatility
3-Experience
4-Program skills
9.) "So studios don't care what program I use? Why do they care about versatility?"
Except for Animators who are pretty much exempt from most rules of 3D, most studios want people who
can perform multiple tasks instead of just...
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/jp/ neet here. Has anyone got any guides on how to create stuff like this in zbrush.
I want to stop watching anime and do art instead, but I downloaded zbrush and don't know what to do next as I'm just a crappy beginner. I don't want to go back to just watching anime all day.
I have a large inheritance and get neet bucks.
watch tutorials on how to get a basemesh to zbrush and sculpt on that before getting into posing or rigging and stuff
You have already made a begginer mistake by trying to jump into zbrush before learning the basics of modelling. Get max/maya/c4d/blender first, learn how box modelling and topology works, then start zbrush.
Try understand human anatomy, especially female anatomy if you want to make the one like on the pics. And then understand how modelling works, just like how anon said on the post above.
Go easy, am Noob
Op here
That guy I call an Ayylien. He doesn't have eyeballs yet :(
Op again, next I have this here robot
Finnaly I have another robo d00d
Basically, I made this trippy asf video w/ sad music in the background. No keyframes in the entire thing, just paths and drivers, n i was pretty stoked about it. Took something like 10 hours to render, woke up this morning tho, and had to spend most of the morning adjusting and rerendering a part of it because the camera was going through part of the wall >.<
video is here:
https://www.youtube.com/watch?v=vJ7lWNjuwRE
U can see my patch around 1:20
My question is, does anyone know why in the fking hell the wall got poofed out when it rendered. The pre thing...
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it's shit.
its cool i plan on pilfering it for a music video of mine
keep ur eye on melting mask if that sound bad to you