If I haven't used Maya before and want to be proficient enough in Maya to make make fairly detailed models and very basic animations, about how long would it take for the average learner? I literally have nothing to do all day everyday until January
Which one is better? Blender, 3D Max or Maya?
I want to see blood.
Anyone know what this is and how to fix this?
This is in 3DS Max
Hey guys, i'm fairly new to 3d modelling. Just wanted to know what you guys prefer between Blender, 3dsmax, or Cinema4d. Thanks.
I get this weird problem when I apply the Subdivision Surface modifier to my model in Blender.
What is it and how do I fix it?
Anon that posted the coblestone normal map the other day, here with a version 2.
And color free if you wanna make your own diffuse map.
Comments and opinions are welcome.
Hello, i was messing around with camera tracking and i put a zombie in 90 frames for a test (zombie already rigged and animated) What do you guys recommend me to improve in the integration? (can't upload a better resolution, is always over 4MB :c)
is there no such thing as shrinkwrap for 3dsmax 2015. Yes 2015.
If you aren't a primary english speaker, you really shouldn't be posting on an english speaking message board.
Next time you work up the courage to post somewhere, please TRY to use proper spelling, punctuation, and grammar so that there's at least a possibility that we'll understand you; as it is, you're utterly incomprehensible and frankly look like a third world monkey.
Now please, go swallow a tennis ball.
Fucking crack when?
Hi guys. Next semester is my intro to 3dCG. I'm taking an intro class in cinema 4d, a motion capture class, and a character rigging class in maya. how does cinema 4d compare to maya, and if i am primarily learning cinema 4d, will maya make sense? I could also take a character creation class which uses maya and zbrush. The more the merrier i guess. Ultimatley, between Maya, Zbrush, and Cinema 4d, what is the specialization of each, or are they all modes of accomplishing the same thing (i know zbrush is sculpting and not so much animation, but how about the other two.)
The controls are SUPER annoyingly different, it will mess with you. But once you get past that, it's mostly just that Maya is more powerful, the selection system in C4D is more convenient for broad quick changes but worse for precision. C4 has an awesome material system for nice metal textures quick and easy, is better for art, mays is better for games and animation.
First try at doing a human 3D
Was doing alright until the fucking Sculpt came into play
Also I cant get the ass right, no matter what I try it just looks flabby
How to handpaint?
Do you know any good tutorials?
Can this be done in a program like Substance Painter, or do I need to paint the UV maps in Photoshop if I want this brushy style?
i tried learning hand painting for a little while, i learned a way to simulate hand painted textures by setting up the lighting and setting up the base color i needed and rendering out the texture maps from 3ds max, than desaturating wood/metaal textures nd overlaying it to make it look hand painted
Is maya really 3000$?