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>>504473
its awful
If I haven't used Maya before and want to be proficient enough in Maya to make make fairly detailed models and very basic animations, about how long would it take for the average learner? I literally have nothing to do all day everyday until January
pic unrelated
Hey Leslie! Shut your fucking mouth!
>>505364
It would take you everyday until January to become proficient enough in Maya
Oh look, another one who wants to try but will eventually burn out from learning because they lack passion.
Which one is better? Blender, 3D Max or Maya?
I want to see blood.
i believe they are both capable of same things
but autodesk takes the cake with fancy plugins
ps. blender user
>>504791
i like the three programs,
but as a wanna be linux fag, i would go for blender
It's the same withouth some plugins maya and max have, but nothing python can't solve
>>504795
>gives three options
>both capable
Anyone know what this is and how to fix this?
This is in 3DS Max
missing or no sense making uwv coordinates?
Looks like z-fighting to me
>>504629
You duplicated the object, one duplicate has a yellow material, the other doesn't. Delete one.
Hey guys, i'm fairly new to 3d modelling. Just wanted to know what you guys prefer between Blender, 3dsmax, or Cinema4d. Thanks.
>>505046
I don't model, but I just wanted to say, I have always admired those that do. Hope you end up creating something Amazing and love every moment of it.
>>505046
3dsmax has always been a modeler's favourite, but Blender might be a good second choice.
zbrush have very interesting hardsurface modeling tools and it's much faster when you get used to it
I get this weird problem when I apply the Subdivision Surface modifier to my model in Blender.
What is it and how do I fix it?
This is what it looks like in Blender.
>>505830
Just a guess, since I don't use Blender, but that looks like your vertex normals are inverted along that series of edges.
>>505831
In edit mode: press A to select everything and then ctrl+v and remove doubles.
If this doesn't fix it, report back.
Anon that posted the coblestone normal map the other day, here with a version 2.
>>505175
Diffuse
>>505176
And color free if you wanna make your own diffuse map.
Comments and opinions are welcome.
uh thanks I actually need this for my current project, thanks!
Hello, i was messing around with camera tracking and i put a zombie in 90 frames for a test (zombie already rigged and animated) What do you guys recommend me to improve in the integration? (can't upload a better resolution, is always over 4MB :c)
The zombie is too dark and has too much contrast, the darks are too dark for the scene. Also desaturate the colors on the zombie.
http://i.giphy.com/26tP09D1olFmb2VXO.gif (Better resolution)
Yeah i didn't used an HDRI, that should help with the light problem
is there no such thing as shrinkwrap for 3dsmax 2015. Yes 2015.
there is no such thing as automatic music generation in ableton live 9. yes. 9.
>>505572
what kind of shitty analogy is this
>>505568
>>505581
If you aren't a primary english speaker, you really shouldn't be posting on an english speaking message board.
Next time you work up the courage to post somewhere, please TRY to use proper spelling, punctuation, and grammar so that there's at least a possibility that we'll understand you; as it is, you're utterly incomprehensible and frankly look like a third world monkey.
Now please, go swallow a tennis ball.
Fucking crack when?
>>505156
wat dis?
>>505173
Spline, a 2D animation program
http://esotericsoftware.com/forum/two-girls-animation-3059 source
Hi guys. Next semester is my intro to 3dCG. I'm taking an intro class in cinema 4d, a motion capture class, and a character rigging class in maya. how does cinema 4d compare to maya, and if i am primarily learning cinema 4d, will maya make sense? I could also take a character creation class which uses maya and zbrush. The more the merrier i guess. Ultimatley, between Maya, Zbrush, and Cinema 4d, what is the specialization of each, or are they all modes of accomplishing the same thing (i know zbrush is sculpting and not so much animation, but how about the other two.)
Thanks guys
The controls are SUPER annoyingly different, it will mess with you. But once you get past that, it's mostly just that Maya is more powerful, the selection system in C4D is more convenient for broad quick changes but worse for precision. C4 has an awesome material system for nice metal textures quick and easy, is better for art, mays is better for games and animation.
First try at doing a human 3D
Was doing alright until the fucking Sculpt came into play
Also I cant get the ass right, no matter what I try it just looks flabby
>>504255
Well yeah, you have to start somewhere
I didnt know anything else I was doing up to sulpting either and it came out Okay
How to handpaint?
Do you know any good tutorials?
Can this be done in a program like Substance Painter, or do I need to paint the UV maps in Photoshop if I want this brushy style?
>>504935
i tried learning hand painting for a little while, i learned a way to simulate hand painted textures by setting up the lighting and setting up the base color i needed and rendering out the texture maps from 3ds max, than desaturating wood/metaal textures nd overlaying it to make it look hand painted
Is maya really 3000$?
pic unrelated
It is if you work for a company, otherwise if you're independent its yar har city.
link pl0x
>>505388
Wont get far with an attitude like that
Allahu snakbar
/3/
bringing memes to life
i'm proud of you son
>>503851
>I am charlie
>>503851
post model or gtfo