hey guys, what is the best way to boolean and cu shapes out without fucking the topology up. i been experimenting to see what i can do after a boolean to clean up the topology the best i can to be used in turbo smooth so far best thing is to inset and bridge
I create the shape as a seperate object usually as a plane, and then use it as a stencil by making it transparent and placing over the designated area. I cut that shape along using vertex snapping, delete the stencil, and then just extrude down, delete face, bridge borders, and cleanup from there.
the one on left is stencile the one on right is boolean. the same result. it seems fine with simple shapes but the other day i was trying to make a SNES controller and the shapes got all type of fucked up
Is it possible to do simulations of electricity and magnetism in Blender, whether with addons or not? I've seen that I can give particles charges, and simulate magnetic fields, but can I simulate induced magnetic fields and induced voltage? Was going through some of my dad's old sketches and thought that his railgun-like thing looked interesting to try and simulate.
Ayy /3/ i'm new to Blender and 3D modeling stuff. I wanted to make something easy and learn basic things and so i made lightsaber. It's only my 2nd thing i made so it's not perfect. Everthing is fine but blade (light) isn't blurred around like on a normal lightsaber. I didn't find any tutorials or if i found they weren't what i need. So maybe /3/ can help me? Don't hate pls :D
>>507247 Thanks for feedback :) It's not original image because i sent it through Facebook and saved on my phone so it may look diffirent. Original one had 4K resolution which looked pretty damm good and has 500 samples. I will try 750 or 100 and melt my GPU for best results x)
It's a cheat method to model specific faces, but FaceGen was great for making recognisable models of celebs or real people. Now it's looking very out of date and I was wondering if any newer versions of the same method were around. I've been trying to find out myself and come up with nothing, but it seems like building models from photographs could be done much better now.
>>507204 Photographs are ambiguous information sources. You can't really perfect an algorithm to extract accurate information about shape from a single photo without building what amounts to a strong AI that understands what it is looking at.
If you have stereoscopic images the parallax should allow one to algorithmically extract a very good estimate of the shape tho. But I don't know the name of any such tool.
I fell for the 'Maya is good at modeling now' meme. This shit doesn't even have basic tools such as separating vertices evenly or creating circular holes. Hell even Blender has those, why can't they just port the Loop Tools panel from 3Ds Max? And the TWO fucking scripts available online are fucking old and not 100% compatible with newer Maya versions.
Hey /3/! Sorry if this is such a dumb question, But I don't know much about 3d model making. Is it possible to make a 2d or 2d like model (That has bones to make it poseable) for use in sfm? And if so, how would you make something like that? I'm asking because I want to make a short animation in the style of the Paper Mario games (2d characters with 3d backgrounds).
>>506866 I don't see how you can make a 2D model with bone system. But you can make a 2D like render of your 3D model. You should make the animation in 3D and then render your characters in 2D style with the outlines and your background in 3D style. Then put them together. This is what I think you should do, just google how to do it. Good luck! :)
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