Any pre-made furry models, ( know of Krystal. ) I work pretty much only with blender. I hated Maya and 3D max, liked Lightwave but no one uses it. So I been going with Blender.
I'm able to make 3D humanoids ok for the most part anyway... But trying to make furry characters is proving more difficult than I thought. Ironically, I am trying to make a 3D still shot series, of humans and furry, as well as alien machines interacting with each other... And not sexual either... So I don't need dicks and vags thank you...
I prefer to make everything myself, but... Comment too long. Click here to view the full text.
a /fa/ggot here. I need a tool to make / generate 3D human bodies based on real-life measurements for digital garment construction (Clo3D, MD). Is there a tool for this? I've been searching for days without luck.
If not, is there a way to rip / download the models generated by sites like BodyVisualizer.com?
I'm having a lot of difficulties attempting to model organic things -- animals, humans, creatures I came up with. I have no idea how to model body types other than a skinny male twink. Please post guides, tutorials, books, ect. for organic modeling. I heard that modeling a horse really helps you improve at this sort of thing, so if anyone has a tutorial for that, please post.
>>508883 Because you're not supposed to model that stuff, you're supposed to sculpt it and then just retopo over it. Topology is too much of a limiting factor when all you're trying to do is improve your skill at producing accurate forms.
So I've used Cinema 4D since 2008 and I'm bretty good at it, but I want to move onto Blender and holy shit it's a different world.
The concepts are the same I guess but everything's in places I don't expect them to be and some things are weird from a C4D user's point of view not to mention the interface. I'm willing to change my modeling paradigm if that's what it takes. I do low-poly stuff mostly but that's irrelevant I guess.
Can any ex-C4D user share some tips on what to put emphasis on? Are there comprehensive... Comment too long. Click here to view the full text.
I'm thinking of buying Mudbox Perpetual license before the deadline. I'm not fully sure what will happen to Mudbox but if it does die in the coming storm will it be good to have it and not being stuck with zBrush?
To give an idea of use, i use zBrush to sculpt atm however my workflow consists of semi high detail base meshes to sculpted detail. So i'm not creating base meshes in zBrush to give it an advantage.
Still on the fence, will buy it if /3/ decides for sure with some good pro/ con info.
>>508216 Mudbox is absolutely dead. It's being merged into Maya with better features. I'm not sure why you would choose Mudbox, which hasn't been updated in over 2 years, over ZBrush which is miles ahead in features at this point.
You should be learning a concepting workflow in ZBrush where you work from dynamesh and the n project the details to a retopo afterwards, to not restrict your design until it's ready to be base-meshed fully.
Use zBrush for sculpting. It really is tons better and faster for that. However, zBrush isn't anywhere near as good as Mudbox when it comes to texture painting. That doesn't matter if you use Quixel or Substance Painter or something like that, so there's where your decision should be made. Figure out which 3d painting solution you like the best, and go that route.
Seriously though,... Comment too long. Click here to view the full text.
I tried using USN mapping website but it just spits out these retarded ArcGrid format files which are impossible to convert to DEM unless you BUY global energy mapper.
I tried using terrain.party by downloading a heightmap, and then taking the longitude and latitude from the readme.txt file so I could paste them into google earth and hopefully get a good texture from there.
However, these coordinates are not in longitude and latitude format, in the .txt file, they come out as 112.726083,36.340923,-112.926823,36.179227, meaning when I paste them into Google... Comment too long. Click here to view the full text.
Please just don't pirate it. A shame, really that it's so easily accessible. You can go to kat.cr and search Zbrush, click "age" to bring up the latest torrents, and find 4R7 with the P3 update, but I highly recommend you don't.
I want to lay the foundations for non problamatic work for the next few years, no need to interact with shady torrents etc. The market has shifted, money comes from ads so viruses aren't the issue anymore it's adware/ user data collection.
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