Don't know if you're still here but turn force 2-sided textures on in rendering settings and make the lights render raytraced shadows. Even if you ultimately use neither it might troubleshoot your problem.
So /3/ seems much more focused on gaming side of 3d creation. Anyone know where I can go to talk about and argue over different architectural/urban design based programs?
Like autodesk, sketchup, lumen, vray, etc etc etc
What I am facing right now is a good way to take complex large urban designs into a good real time renderer. Currently testing and playing with LumenRT. I have tried unity in the past but it didn't play well with sketchup.
I used lightup in sketchup for a while but it just wasn't giving me the quality I wanted for larger areas.... Comment too long. Click here to view the full text.
Hello! I'm new to Zbrush and 3D in general, I'm looking for a group to join where we I can learn more about 3D and maybe share ideas and collabs. I like Anime and Video game type stuff, mainly character creation.
It would be nice to make some friends in the 3D world, thanks!
>>508850 seams are inevitable in most textures. What you want is to blend the textures on top of the seams, after creating a unwrapped map. Exporting the model to Photoshop do the trick, but you can try Zbrush to handpaint the thing if you´re desperate.
SCI-FI animated short film "EMPSILLNES" by Jakub Grygier. See What one person can do at home in 4 years on single computer!
Empsillnes is a short animated film about survivor on destroyed spaceship who looks forward to be rescued and return home. He does not know that the world he remembers has changed forever. https://www.youtube.com/watch?v=F-Kg8NCR6Ks
The story was boring, the animation was poor, and holy fucking christ what is up with the color? Jesus, man. I understand, you're trying to set the tone but do you have to dull the ENTIRE short with fucking blue and brown?
Not even for the action scene is it changed to something different. You link blue and action together? >>508918 I think this nigger is right, he might actually be color blind.
What does /3/ think of Mudbox? What are its advantages/disadvantages compared to say Zbrush? I work a lot with Max and figure since it is autodesk so I want something that is easy to use with those programs
I'm new to this board and 3D modelling in general, so forgive me if this question is too dumb
I feel stupid as hell for asking, but I'm starting to learn Zbrush and I accidentaly hit ctrl+F and it completly screwed up what I was doing... now my brush is creating multiple copies of what I am working on (my "tool"?), and it is like I'm stuck in a creating mode instead of editing/modeling as I'd like
I can't find out how to leave this mode. The brushes and alphas are locked. I've read that ctrl+F fills the canvas... Comment too long. Click here to view the full text.
Ctrl N to get rid of all the nonsense in pixol mode then just click and drag on the canvas to create your model again. After that just hit the edit button on the top left of the screen. This is all from memory so hopefully that helps.
Working on a project for school. Have to write my name on a brick wall using a flamethrower, essentially charring my name onto the wall. I'm having trouble figuring out how exactly to go about the charring. Making it look like it's actually being written with the flamethrower.
Once upon a time, different DCC applications were the standard for different types of markets that used them. For instance, Lightwave was the go to program for television CG work, because of the very fast workflow, while Max was the one people used for games most often. There was crossover, of course, but the trends were definitely visible.
I'm wondering which programs dominate which parts of the market now. I ask because I am thinking about focusing my efforts these days toward getting as good as I can with one package, rather than having so-so skills with a lot... Comment too long. Click here to view the full text.
I know very little about 3d modeling, but I also need an animation of the male genitalia, specifically the testes rising up into the body and lowering back down again, like what happens when the temperature changes. Preferably with a dick hanging there too. It doesn't have to be SUPER realistic, although it should very much resemble a penis, maybe something like what a diagram in a medical book would look like, but 3d. A cross sectional view of the scrotum would be cool... Comment too long. Click here to view the full text.
>>508776 You can do this quite easily in Blender using shape keys. I have a Makehuman figure with male genitalia and can control an erect member. I don't think it's wise for me to post it on a blue board (as I have warnings already and can't risk a ban as I can't change my IP )
Unless your drawing skills are kindergarten-tier I'd jump straight into digital sculpting. They are complementary skills, sculpting helps understand form and vice versa a talented 2d artist can pick up a sculpting program in a few afternoons and produce AAA work.
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