Ive had this question for a while and I wanted to hear your guys take on it.
Its kind of hard to describe so here it goes. Let's say you want to model a table. When you guys make a table do you make sure that the legs are attatched to the bottom of the table and its all one seamless model or is it okay to have the legs as a seperate object that clips though the bottom of the table a bit and you just merge it all together at the end.
Im asking this because im trying to do some modeling and I feel like it would be a lot easier to unwrap/texture a model if there was separate parts.
Is Blender just a meme? I am not a professional 3D modeler, just getting into it and I thought Blender would be a good way to learn but it seempractises like everyone here shuts you down for using it. If so, what's good to learn/ on then?
I personally like 3ds Max for creating models, and Blender for animating them. Blender has very simple bone and animation systems, but when it comes to modelling, everything seems hidden under a ton of menus.
>>509141 Whats the difference between Maya and 3DSMax besides the interface? I don't get how two programs so similar work side by side. When Autodesk bought 3DSMax I thought they would just absorb it into Maya...
How do you do landscape visualisation like this? I've been tasked creating a couple of renders of river revitalisation project. I have digital model of terrain in its current state and technical plans of the planned changes.
My best idea so far is Rhinoceros + Lumion. But there sure has to be some better software, dedicated specially to terrain modelling? Any advice for desperate anon?
Can someone help me with L4D2 Authorising Tools? I am trying to create a window with window frame, but all the entities on the entity menu are unable to be scaled, so appear much larger than the structure I am building.
Also, I cannot seem to find any tutorials for window frame creation (as in to produce a detailed frame with shading and such).
If anyone could help me, it would be absolutely great, and make my night.
>>509791 add more detail to the bridge and maybe try to get it to look like there are individual planks I don't use cinema 4d so I couldn't tell you how to do it but looks pretty good so far, I'd be interested in seeing an update
What are some good methods for creating a base to start texturing on? I already know how to get different maps (I use XNormal personally), but I want to know what kinds of maps I should be using and composting to get a good base for starting my textures.
I make game maps for tabletop games, 2D things in Photoshop. But I do use a ton of textures, including lots of stuff I get with the various depth, normal, spec, etc. maps for 3D rendering.
I want to make my work better, but I have no idea how to just load up the textures with their maps and output an image that, instead of being flat, actually reads with all the detail and stuff from the maps (pic related).
Is this simple to do with some rendering software, or would it take a bunch of time to output these? I have no familiarity with this stuff.
Its simple if you have maps. Loading them in an 3d programm takes a couple of seconds/minutes at most. To set them up properly you need to do some steps and most probably you need some light to shine on your textures, but the overall process is straightforward and easy to learn (depending on the software). Download Blender for example and learn a simple texture/light/render setup and you're good to go.
>>509171 yes. just checked go to your stroke menus, turn on back track than turn on snaptotrack and chose line, when u click and drag it will create a line when ur happy with the line just drag ur mouse back and it will create a straight line on that perfect line, this works on all tools
>>509910 If you asking something like that you where never proficient in max to begin with Op, so don't pretend like you're 'migrating'. That you run from one of the strongest modelling packages, according to popular belief, to the strongest modelling package according to popular belief is reviling as to what's really going on ITT.
You can bullshit yourself Op, but you can't bullshit /3/. Our /3/rd eye isn't blind and it can see straight through you.
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