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Archived threads in /3/ - 3DCG - 44. page
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File: Sin título.png (18 KB, 856x692) Image search: [iqdb] [SauceNao] [Google]
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How do I connect those to my poly? 3ds max.
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You cant connect floating verticies to a poly. If you want to make an arch connected to a plane this is a better way.
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>>511854
>>511839
Oh please You absolutely can connect isolated vertices to a poly, just use the graphite tools Op.


1) select the vertices you want to become your new polygon and go Graphite Modelling Tools > Cap Poly

2) Graphite Modelling tools > Freeform > Step Build. Then hold shift and drag the cursor around the vertices you wanna connect to generate new faces in that area (common practice in max retopo work).

Might be more ways too, but...
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>>511869
It doesn't like N-gons tho so you gotta do it like pic related.

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hey /3/ my friend extracted entire runescape map and im thinking about rebuilding it in UE4 with HD textures and lighting. what do you guys think of that idea. its gonna be a pain in the ass tho cuz everything is attacked. im gonna have to detach everything and unwrap everything. trees are god awful so i might get rid of everything and replace it with speedtree trees.

some parts of the city are missing (that or i accidentally passed it. i had to open up over 750 files by hand and figure out what was what.
you guys know any easier way i can quickly check OBJ's?...
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23 replies and 4 images submitted. Click here to view.
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Upload it
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>>511612
>hey /3/ my friend extracted entire runescape map and im thinking about rebuilding it in UE4 with HD textures and lighting
So you're the idea guy.
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>>511618
i have other skills others than ideas :(

File: pikaaaaa.jpg (411 KB, 640x923) Image search: [iqdb] [SauceNao] [Google]
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hi i got an issue with z-brush
the middle mouse button wont zoom in and out on the model, how do i activate that?
6 replies and 2 images submitted. Click here to view.
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does this look like fucking google
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>>511736
This site is for people who aren't brain dead, get the hell out.
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>>511738
cant find an answer on google on the official site there is a plugin in for navigation unfortunately it doesn't work on the 64 bit version

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ITT: /3/ related rage stories

3Ds Max, you buggy son of a bitch...
>two objects
>select first
>merge with second
>works
>undo
>two objects
>select both
>clone both (copy)
>four objects (obj1 + obj2, obj1clone + obj2clone)
>select obj1clone
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>come to /3/ for useful or interesting posts
>404
>>
>possibly instances?
>didn't delete history
>too many verts and your shitty PC couldn't handle it
>>
>>511704
>using slider dials to set mesh smooth.
>dialer accelerates unexpectedly to 10 iterations.
>computer no longer responding.

FFFfUUUUuuuuuuuuu

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3Ds Max Fags... help

So I’ve applied a .tga texture to this helmet and now this cancer is hear
never used .tga before was a little scrumpy bitch and used .jpeg

How do I get rid of this white
14 replies and 3 images submitted. Click here to view.
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>>510753
>How do I get rid of this white

You're the aryan, you tell me.
>>
you delete the secondary color map/decal/template what the fuck
cheers
>>
>>510753
You can't. White is superior.

File: well_render1.png (452 KB, 1152x864) Image search: [iqdb] [SauceNao] [Google]
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Messing around with computer graphics. What do you think? Trying to find an art style that is interesting but basic. I have the attention span of a squirrel.
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its ok
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i like it, it's cute
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>>511681
what would make it better?

File: Cup_Finished.png (542 KB, 960x540) Image search: [iqdb] [SauceNao] [Google]
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I'm a noob at 3D work, but I'm extremely interested in learning it. So far I've done just a few practice things in blender and maya, but I always hear people talk about zbrush as well. What part does sculpting play in the development cycle? Are you supposed to sculpt a model first, and them export it to a 3D modelling program, or make a model, and then export it to the sculptor?
4 replies and 1 images submitted. Click here to view.
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Blender has a sculpting feature in it. Depends what you want to make. I use it to add damage and wear to models i've already made then I remesh them. You can also completely sculpt a figure in blender then remesh it. Check out some youtube videos,
>>
Qie estas de malo humor
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>>511667
>>511671

Have tried some sculpting i think i would rather slit my wrists then use that to build something.

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hey guys.
im trying to mix 2 textures together by Vertex Painting in UE4 but it doesn't let me paint where i like. it just paints in this big ugly patches. similar to when you try to texture something low poly in Zbrush. is there a way to subdivide the floor or whatever so i can go in and paint tiny water puddle, big chunks of dirt and whatever i want?

P.S. side question.
the wall UVs are stretched, is there a way to reset the UVs and fix it up?

ty
12 replies and 3 images submitted. Click here to view.
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>>511499
vertex paint means you assign a color value to a vertex. Like for blending 2 textures you paint some vertices black and some white,
and the triangle between them are interpolated between the values of their neighbours.
Since it's limited by vertex density It's a very crude type of blending only suitable for special purposes unless you want a really retro type look.

if you want good smooth blending you must use texture instead of vertex paint for your blend mask.
Upping the polycount to a density where vertex paint works well would require retardedly dense meshes.
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>>511500
Like for you to be able to paint "anywhere" like say on a 2048x2048 texture your plane would need to be subdivided to have 4194304 vertices which gives like 8.3 million triangles.
>>
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>>511501
well how can i paint over the texture itself? because i saw someone do it in a tutorial and he said its "vertex panting" but he was painting freely.

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I'm looking for a new render thing, which one is the best between Arnold and Vray ?
32 replies and 7 images submitted. Click here to view.
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UE4 :^)
>>
VRay, if only because there is an abundance of high quality tutorials out there. Start with some shitty introductory tutorial, mess around for a bit then consider getting Grant Warwick's VRay course - it's the be-all and end-all of VRay courses.
>>
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U-Use IRay

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First time finishing an animation.
Ripped model from league of legends (Maokai), retextured and rigged him.
Did some physics simulations, and here i am.
Opinions?
42 replies and 5 images submitted. Click here to view.
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imo i would like more impact and flying parts but dk
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>>509232
Is good. Would like to see more than just two secs though
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>>509232
awful animation. His lefet leg and left lower arm dont even move, neither do any of his head tentacles move. Nor do any of his fingers move. Why waste time doing all this retexturing and rigging which is clearly above your skills? Why not just use a free rig?

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https://www.youtube.com/watch?v=sjivgLoikcg
7 replies and 1 images submitted. Click here to view.
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https://www.youtube.com/watch?v=04Ra2MzewkY
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you know, ive never really wanted to say this to anybody. but this is just stupid

please go kill yourself
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>>511588
i just want ot know where all the good stuff is

File: clothes.jpg (125 KB, 600x420) Image search: [iqdb] [SauceNao] [Google]
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hey /3/
anyone got some experience with this?
I have to make an animation of a character wearing mostly soft material.

The way I see it the main options are
1. sculpting the folds manually - would look shitty because there is no movement
2. using simulations - but those are glitchy and by far not as detailed

Are there any other options like ..
manually animating/shaping the folds for frames like you would facial expressions
or combining sculpt and simulation

Maybe I'm missing something or you got a creative fix for this. thanks
10 replies and 2 images submitted. Click here to view.
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>>510384
You can do something like this where you animate between different normal maps depending on the bending. Not totally realistic of course but results are predictable and the calculations involved are very light weight.

For a highpoly offline rendering you could use actual displacement maps on subdivided geo instead of normalmaps.
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>>510385
yeah I was thinking of that. It's just a ton of work if you have to make several versions of your entire model and textures
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why not simulations? Create clusters and move them to force the cloth to change where the folds are as it moves.

File: Xrw.png (10 KB, 640x480) Image search: [iqdb] [SauceNao] [Google]
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3D model of a chode I encountered once
4 replies and 1 images submitted. Click here to view.
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>>511034
Art
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>>511034

pretty
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doesn't it have to be wider than it's tall to be a chode?

File: 20140930111255_uBFQa.jpg (439 KB, 1200x1642) Image search: [iqdb] [SauceNao] [Google]
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need your opinion, this is my first 3d animation completle made in maya with a bit after effects correction. does it fel sad?

I want to make models like the one on a picture, isnt she sweet :D


https://www.youtube.com/watch?v=p6utqMjz5RM&feature=youtu.be
53 replies and 14 images submitted. Click here to view.
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>>509694
I feel like the feet are clipping through the floor and the ending is incomplete. I also think the overall animation is horrible.
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well thank you for your honesty :) yes they clip through the floor
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we had to make an animation that lasts 30 second... my task was to begin with a diamond and end with a girl:) ALSO THERE ARE TWO EASTER EGGS or how you call them, STAR WARS EASTER EGGS TRY TO FIND THEM

File: ss (2016-01-27 at 07.59.27).jpg (297 KB, 1919x1040) Image search: [iqdb] [SauceNao] [Google]
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Blender fag here, trying to migrate to 3ds max
And holy fucking shit the viewport mouse controls are so annoying
How do I make it behave like in blender?
24 replies and 2 images submitted. Click here to view.
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>>510955
use blender
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>>510955
You can't, autocad user here, I fucking hate autodesk's control scheme, it's equally bad on all of their software.
>>
Why are you moving to 3dsmax?

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