Alrighty, I am new to the modeling world, Iv been getting into the cad and cam side, didnt know where I should go for this, but does anyone here have any experience with particular CAD/CAM programs. I recently bought a large CNC router and can do 2.5 D..... sort of, but I want to move to full 3D cuts. anyone recommend a good place to start? a program in particular? Iv just started using Fusion 360, and man... its well, like illustrator compared to MS paint
This is not the board you are looking for.
>>512046
WEll then...... what board should I be on?
>>512046
Soo Herlpferl
I need to animate a burning house until tomorrow.
Im using Blender and never did a burn animation before. How to do this?
Downlaods tempaltes?
I hope you didn't take this on as a job.
>>511543
school project
>>511544
Should have probably paid more attention.
Can anyone x-Ray this for me by any chance?
oh look its that xray photoshop my cousin guy again
>/3/
>x-ray this
>photo not suitable to x-ray
>inb4 haha i troled you XD
>>511860
look at all that mold on that chair
Trying to figure out rigging in blender, I've watched a few tutorials, but am better off learning 1 on 1 where I can asked questions as I go along. help? If there are any Second Life players in here that would be even better.
>>510681
and yes I want to apologize for my grammar errors, and spelling.
Why not Half-Life players.
>>510681
You aren't trying hard enough with tutorials, find more tutorials until you find a good one that teaches you enough to fill in the gaps in the others.
You need a certain level of core competency before you can meaningfully interact with another person (unless they're literally a Teacher and thus willing and able to start at square 0).
Need some help /3/. Getting some really annoying artifacts in xNormal. Tried to use a cage and that didn't work. Tried editing the model itself and that changed nothing as well. So far nothing has fixed it. Any ideas?
>>511804
>xnormal
>2016
>>511805
Ok then. What's the new program y'all are using?
>>511806
mudbox, maya
Hey guys, i need some help! InventorFag here..
So there is no measurement "data", canĀ“t find a solution online.
Is my program broken or easyfix? my Teacher cant even find the solution..
You're really vague
>>511967
Yeah sorry, well it is inventor Proffesional 16 running on windows 7 (ON A MAC :P).
Im currently trying to download Excel, cause it says so in the system requirements.
Not Trying to be vague, but there is just no data where it is supposed to be. I have tried changing fonts and alot of thing. Reinstalled and so on. I Think its something with the operating system / requirements not fulfilled.
>>511955
>>511971
Dude you need to learn to make more sense.
This is the best I can decipher from what you're trying to say:
>I'm using Autodesk Inventor Pro 16, and I cannot see the measurement data. I tried googling and asking my teacher but cannot find a way to make them show up. I'm using Windows 7
Did you ever see the data or was it broken from the beginning?
Hey /3/. How hard is it to make animation of human breathing/respiratory system like pic related in 3D?
I only have basic knowledge of 3d modeling via Blender and I have around 4 months to complete it. Am I fucked?
you are fucking fucked
the only you gonna get this done is by buying/downloading human internal system and make the body transparent when you animate, also you would have to rig the lungs which requires rigging and animation knowledge
just to let you know models like these cost up to a 1000$
>>510543
Hm not possible even if I study everyday?
It doesn't need those fancy loooking rib cages and all, basically just to show how the air enters your lung etc.
>>510573
It can be done, the modelling won't be the hardest part. Rigging will be a bitch, animating wont be a big deal if you only wnat two keyframes, advanced animation wont be anywhere remotly possible with the kind of simple rigging you can do in the short time. 2 keys animation is possible.
I'm basically noob and I use 3ds max 14. Any tips on how to model this round part on the barrel? It's not totally spherical as you can see, so I need to give it that "hammered" look. Any technique on doing that?
sharing the video if anybody want to give it a closer look
https://youtu.be/FrtBEi1csOA
>>511730
Kind of rough, but my method for this is extruding out a face there and then go on to round it out, pretty simple
I dont know that much about hard surface but I gave it a go. WIth a bit of tweaking it could get there.
Did you ever try to model a celebrity face ?
Is there an online source where you can download or buy 3D celebrity face models ?
>>511847
Yes anon, just randomly type in URL's like some site called www.violatemyfamousface.com/rule34/beastsexcelebsourcematerial.html
or similar and you will quickly find a site where A-list actors trade their likeness for monthly subscription fees.
>>511847
It's very tough and takes years of practice. Ur best bet is to download models from video games. A lot of videogames have celebrity's in them nowadays. Starwars Battlefront has the actors from that movie for instance.
What skill level is needed to begin modeling 3D humans?
I'm new to 3D modeling all together and just downloaded Blender because it was free.
I have an idea for a new animated YouTube series.
So i tried to open blender and this black cmd window popped up but blender didn't open. It happened few times for me and the problem is that i can't close it. Task mngr doesn't work nothing. Even tried Alt + F4. Has anyone had this thing? How to fix?
>>511898
Get a new motherboard, or wash your current one
>>511898
I had the same issue once, just buy a new mouse and it should work fine
Just downloaded blender. Which tutorial should I follow first?
>>507617
Obligatory cloth in glass bowl tutorial.
Obligatory mug tutorial.
>>507619
Tried making the mug
i have no idea what i am doing
I created this test ocean in blender. Any ideas how to make it look better? Except video resolution
maybe make the water a bit more white at the top of the waves?
kinda like this: https://i.ytimg.com/vi/tojD1kzr3Ro/maxresdefault.jpg
although this is not really realistic.
Also underwater view
>>511889
Needs some foam.
Also the underwater one seems to be lacking a sun and caustics. Look at more reference and try to recreate the lighting conditions from the reference 1 by 1.
how do you rig a machine? i get how bones are used on animals, but with a machine you can't skin weight, so how do you apply it?
>>511883
>but with a machine you can't skin weight
why couldn't you ? you usually just set all the vertices of the part you need influenced to 1 on the right bone.
You may also just parent said part to the bone, but it's bad workflow as you can't pointCache it later
You parent or constrain objects to joints. Skinning is used for meshes that need to deform. I guess you could skin it if it absolutely has to be one mesh object.
Templates can i get some
templates for what cuckface
So I've mainly been using PBR to texture my models but I saw this one guy who was probably a 6/10 texturer but he started using substance designer and his work went to a 9/10 and now I'm considering buying it but it's a heavy price of $149 and I've been debating for it for a while now.
I was just wondering if anyone has used substance designer and thought it was worth the money?
>>511352
PBR is a series of shader techniques, not a texturing technique.
>>511353
I use PBR techniques to texture in ue4. I hardly ever use albedos/diffuse textures now