Alrighty, I am new to the modeling world, Iv been getting into the cad and cam side, didnt know where I should go for this, but does anyone here have any experience with particular CAD/CAM programs. I recently bought a large CNC router and can do 2.5 D..... sort of, but I want to move to full 3D cuts. anyone recommend a good place to start? a program in particular? Iv just started using Fusion 360, and man... its well, like illustrator compared to MS paint
Trying to figure out rigging in blender, I've watched a few tutorials, but am better off learning 1 on 1 where I can asked questions as I go along. help? If there are any Second Life players in here that would be even better.
Need some help /3/. Getting some really annoying artifacts in xNormal. Tried to use a cage and that didn't work. Tried editing the model itself and that changed nothing as well. So far nothing has fixed it. Any ideas?
>>511967 Yeah sorry, well it is inventor Proffesional 16 running on windows 7 (ON A MAC :P).
Im currently trying to download Excel, cause it says so in the system requirements.
Not Trying to be vague, but there is just no data where it is supposed to be. I have tried changing fonts and alot of thing. Reinstalled and so on. I Think its something with the operating system / requirements not fulfilled.
This is the best I can decipher from what you're trying to say: >I'm using Autodesk Inventor Pro 16, and I cannot see the measurement data. I tried googling and asking my teacher but cannot find a way to make them show up. I'm using Windows 7
Did you ever see the data or was it broken from the beginning?
the only you gonna get this done is by buying/downloading human internal system and make the body transparent when you animate, also you would have to rig the lungs which requires rigging and animation knowledge
just to let you know models like these cost up to a 1000$
>>510573 It can be done, the modelling won't be the hardest part. Rigging will be a bitch, animating wont be a big deal if you only wnat two keyframes, advanced animation wont be anywhere remotly possible with the kind of simple rigging you can do in the short time. 2 keys animation is possible.
I'm basically noob and I use 3ds max 14. Any tips on how to model this round part on the barrel? It's not totally spherical as you can see, so I need to give it that "hammered" look. Any technique on doing that?
>>511847 Yes anon, just randomly type in URL's like some site called www.violatemyfamousface.com/rule34/beastsexcelebsourcematerial.html or similar and you will quickly find a site where A-list actors trade their likeness for monthly subscription fees.
It's very tough and takes years of practice. Ur best bet is to download models from video games. A lot of videogames have celebrity's in them nowadays. Starwars Battlefront has the actors from that movie for instance.
So i tried to open blender and this black cmd window popped up but blender didn't open. It happened few times for me and the problem is that i can't close it. Task mngr doesn't work nothing. Even tried Alt + F4. Has anyone had this thing? How to fix?
>>511883 >but with a machine you can't skin weight why couldn't you ? you usually just set all the vertices of the part you need influenced to 1 on the right bone. You may also just parent said part to the bone, but it's bad workflow as you can't pointCache it later
So I've mainly been using PBR to texture my models but I saw this one guy who was probably a 6/10 texturer but he started using substance designer and his work went to a 9/10 and now I'm considering buying it but it's a heavy price of $149 and I've been debating for it for a while now.
I was just wondering if anyone has used substance designer and thought it was worth the money?
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