What's the best free software to animate models? Also, is it possible to import blender model into SFM, animate it and export the animation to Unity, or back to Blender? I never used SFM but I heard it's a really good tool, so I'm wondering if I should switch.
One of the few things that Blender does well enough to really compete with top-tier software is animation. Just animate in Blender.
Also, getting models from Blender to SFM is trivially easy, but unless you plan to leave the asset there, there's no point. Use Blender Source Tools (an addon) to get your assets from Blender to SFM, if that's the route you go.
Hey guys I've visited 4chan sometimes but I've never seen this board before and I Train 3D for a while with a teacher but I want to know of you guys How do you Train for 3d?? like how do you guys practice?? often I do create hard surface objects in maya and put some textures on but it doesn't really seen that is actually helping me to get a pro at 3D. since I was a kid I've always wanted to work with games and I really want to be great professional at it and I would love if you guys that are already pro's or that know of what I'm talking about would... Comment too long. Click here to view the full text.
its simple for me i choose something that i know is complex and challenging like a gun or a car and i simply model it, sometimes i run into problems and deduct certain features in the model but it makes me works faster and discover new things.
modeling is games is different, its an artistic job and technical. you can't model all the parts of a gun if its 200k polygons, you need to use normal maps and such. every piece you create you have to make sure the UV's are right and the texture are in the right size and its according the polygon budget you have. if... Comment too long. Click here to view the full text.
>>512553 Keep in mind that big 3D productions are always in a team. You're talking about pro's like they can do everything but those pro's are probably only good at a handful of things. If you want to become pro you should specialise in a certain CG area so that you can justify getting paid for a role in a big production.
Can anyone take a moment to critique my motion graphic animation? You don't even need to watch the whole thing, just a few seconds of it. I specifically need to know if the lip synching seems natural or not. BIG THANKS!
Mind to explain what that channel is about? Atm it just is some wierd poser shit(not meant in a derogatory way) selling some made up medication.
The production value is interesting(even though its poser shit you hired voide actors and even people to sing songs for your made up fantasy medication) So you make exaggerated impossible claims to heal every possible illness it gets stale and used up pretty quick(atleast to me) I think you need to do a bit more to keep up interest. Maybe include all kinds of wierd fetishes(like amputee, women with huge bulges in their pants... Comment too long. Click here to view the full text.
Hello, new architect here. I don't know if this is the right place to post this or in /p/.
I measured this church and designed it in AutoCAD (seven layouts). I want to turn it into 3d in 3dsmax. I don't have any problem modeling, but when it comes to texturing I don't know what to do. The inside of the church is full of curves that have hagiographies on them.
Is there in the market some kind of photocamera-scanner that can scan the curved hagiographies and make flat images of them so that I can place them on the unwraped surfaces.? How... Comment too long. Click here to view the full text.
>>512008 In photoshop there's a lens correction tool in the filters menu that might help out. Mainly it's for fixing barrel distortion and other lens effects, but you MIGHT be able to get it to work for what you want.
If you have the cash, a 3d scanner would be the best option.
However you could probably make do by stitching together a series of photographs of the interior surfaces. Set up a camera on a tripod and take the a series of photos normal to the direction of the surface at that point. Take these and use each photo for the part of the uv map. The more photos you take, the greater the accuracy will be.
So I've been wondering why one should buy zBrush if you can do awesome shit in Sculptris ( https://youtu.be/OIgBVSwjdd0). Doing the retopology in 3dsmax and projecting normal maps from the original sculpture can make a pretty damn good lowpoly model for game engines and you still have it for portfolio piece. I know zBrush has a shitton of tools that Sculptris doesn't have but I wanna know your opinions on Sculptris since I'm pretty new to this 3D world.
>>509456 Just a sculpt and retopo. I worked with this small company back a year and a half ago. For 200 dollars without strict deadlines. They want to present it to a major company. They seem desperate. How much should I charge, since it is a business.
>>512483 If its a fairly simple task why don't you use your brain and figure it out on your own. I just don't feel like using mine. But i will try: spline with linear something, some modifier-thingy and balls on a spline with color things. Good luck , graphic designer.
>>512345 its amazing to me how i can sculpt a anatomically correct human but as soon as i pick up a pencil my brain goes "hurrrrrrrrrr" and i forget everything i know about anatomy, form or anything i can do in 3D
their sticky has a lot of resources on drawing models. Also, I recommend picking up Scott Robertson's book, "How To Draw". It's the best book if you're starting from scratch, and coming from a 3D background, since Scott Robertson is an ID guy. He walks you through the basics of constructing 3D forms from your imagination on the page, beginning with straight lines, 2D shapes in perspective, then finally 3D. You will be surprised... Comment too long. Click here to view the full text.
>>510392 I like his cape, it adds a nice touch. I am guessing from the cape and oversized left forelimb that this is a superhero game. You should make sure you are not infringing on Marvel's IP before you proceed.
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