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With so many various tutorials for Unity, Unreal Engine, Photoshop, Maya, ZBrush, etc. available from brands such as 3DMotive, Digital Tutors, Lynda and others, I have wondered which beginner ones are considered or you have personally found to be the best and most instructive.

It seems that a lot of people recommend Ben Tristem, but some say his courses are too simple and not that in-depth. Also, it appears that Gnomon courses are for intermediate students and higher.
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>>526739
which software are you using?
>>
No preference at this point. Trying to play around with them all to choose the ones I am most comfortable with.
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>>526743
then just do that

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Has anyone here taken this exam? Is it difficult? I know there are three tiers, user being the easiest and professional being the hardest.
If you have taken it, what's a good way to study for it? As in like specific sections that were on the test, not just general overall knowledge of maya. Lastly, is it worth taking? Thanks
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>>525657
it's just a photoshopped piece of paper with your name on it.

Just focus on your reel and portfolio. All else doesn't mean shit, except for bragging rights.
>>
>>525658
this
you can have as many certificates as you want but that doesnt prove your worth
>>
Some 4 years ago I took 3ds max certificate exam just to see what it is all about. Absolutely worthless. These certificates are designed in a way, so that people who just take a quick course of a program could then take the exam, and feel good about themselves, like they actually know something. In a no way this represent your actual knowledge and capapibilities.

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https://vimeo.com/15274535

The version is somewhat out of date but the principles are still the same. Enjoy.
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gee, I forgot how fucking horrible the UI of blender looked in the pre 2.5 times.
reminds me of endless frustration.

now shitposters will chime in and say it's still horrible but doesn't matter.

I think it was horrible pre 2.5 and I really like it the way it is now. night and day difference.
>>
>>526698
It can still be much better and it lags behind its contemporaries
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>>526698
I remember when everyone was complaining about the new UI. I think I might have been one of those people. :/

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Hello, /3/. I have tried, fruitlessly, for the past month to get Maya 2016 to operate for more than 5 minutes on my computer. I've uninstalled Maya, reinstalled Maya, installed service packs, ran antimalware, removed said antimalware, reinstalled the parts in my computer, all to no avail. I know it is not an issue with autosave, and, when rendering or generating anything with xgen it tells me that Maya is attempting to use more video memory than is available. Please, /3/, can you give me any advice? It's greatly appreciated.
My Specs:
-AMD FX(tm)-8350 Eight-Core...
Comment too long. Click here to view the full text.
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>>526779
5 bucks says it's a mix of AMD and windows 8
>>
Check logs, it should tell you what is requesting what and how much.

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>want to animate
>free rigs are shit
where can I find GOOD rigs to animate completely free? im talking about Animation Mentor tier of quality

hard mode: no Malcom nor Mery

Also, Animation thread
post your webms and shit
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mixamo fuse
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I wonder how gooks can animate in this weird moon software
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>>526623

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Where can i find Blender files that have already animations done. I need to show how to import Blender animations in to a game engine and dont want to do the animations myself as this would look crappy. I can find a lot of models that are already rigged but i want something that already has the Blender Animations. Thanks for help!
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blenderswap

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Can you create a low poly model of a character in Zbrush rather than making one in maya or is it better to make it in maya then make the high poly in zbrush. I was just curious because if its possible id rather just do it all in zbrush.
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the zbrush workflow doesn't acknowledge high and low poly. You work in layers of detail like on a real sculpture.

The "low poly" is the laying of zspheres (if you do that) then you shape out the resulting mesh and then you add detail. If you have a polygon restriction then you'd have to retopologize the end product and reduce its polycount.

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Is there a way to make cotton that looks like this in 3D Studio Max without VRay or any plugins?
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>>526722
yes
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>>526722
This >>526733 Op.
>>
layer a few meshes with transparency

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Like... a physical simulation of the cloth wrapping around the curves but simulating the tension inside the cloth with tension creases and folds.

Sure, you could sculpt those tension folds but some kind of shrinkwrap that makes the cloth tent over notches would be neat.

Science boob gif not related
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>>526272
Blender cloth physics are kinda slow and glitchy af. You can do what you're talknig about with marvelous designer. Go find a copy and dick around with it. When you compare that to blender, blender's cloth system wont even be worth the time anymore.
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>>526273
>marvelous designer
>not simming in xsi
>>
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>>526275
>XSI
>2016
pick one
I guess you're still using Netscape too

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The texture isn't what I focused on. I just wanted to quickly test my self. And I suppose the wheels are kinda off but is it ok?
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What the hell were you "testing" yourself on? Be more specific. I don't feel like giving advice you're not going to follow because you weren't ``focusing" on it.

If it was the ability to make a wheel, you definitely failed.
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>>526659
I was testing my how I can model. I only started 2 weeks ago. Now how can I fix my failed wheel chair model?
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>>526656

It looks like it's floating can we see the reference.

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hi ya friendos!

just got paid and would like to upgrade my tablet for zbrush xD

Anyone have some recommendations? For the past year I've been using the wacom mini. It's shit.
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>>526229
Cintiq 13hd
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>>526240

It's really fugging big. Looks dope. TY
>>
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>>526240

mfw $800

I guess I'll just go with an intuos 3 large because I'm a cuck.

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Thoughts on the new GTX 1070 with VRay RT?

I'm considering buying that card...
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Go for it. Seemingly the best budget-performance card right now with much more power and efficiency than the 900 series.
>>
Buy octane, kekz
>>
>>526204
>Not using Cycles

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How do I make animation this good?

https://youtu.be/oJ09xdxzIJQ
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>>523155
It requires a lot of work, a lot of work, that's it.
>>
>>523155
By practice animation and rigging until you get good at it. There is no shortcut to putting in the hours, as in thousands of hours.
What u see in that clip look like classic handmade keyframe animation of bone rigs with common IK features.

Basically the stuff that is on offer out of the box in max and maya, or blender for that matter, With no additional tools needed.
Just difficult to obtain skill you yourself need to bring to the table.
>>
time, experience, dedication, and most importantly a really good team.

and team part is not just for specilization and more work force.

to make a cohersive (both estheticly, tempo-wise, well directed, technically efficient and proficient) animation you need a team that keeps each other in check and capable.

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Again, since the beginning, many tools have been created to help and ease the process of modeling, we have UVmapping softwares, such as HeadusUV, texturing tools such as quixel and substance painter, rigging tools, such as many scrips and even mixamo auto-rigger

But what about facial rigging, is there way to set up facial rigs, maybe for lipsynch, importing into a game engine as blendshapes or something, idk. Keep in mind im talking about creating the whole rig and blendshapes from a base mesh
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There are some tools for Maya where you select the facial lines like eyelids, mouth edges and most facial lines that crease and fold when you move your muscles, but they always require a similar amount of extra work to get it looking decent.
So it's much better and safer if you just learn the manual way and do it all by hand.
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>>526335
I dont know about any auto-rig for facial rigging, but a one click solution for blend shape probably dosent exist and even if it did It'll give results ranging from terrible to unusable.

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What would be the motto or tagline of /3/ ?
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>>524725
Whatever it is it must capture the essence of /3/ness. Such as it's 'slowness', 'twilight of death status', 'boob rigging' and 'elements of random anthropomorphic bestiality'.

I propose /3/: '3DCG & Areola slug buggery phantoms'.
>>
"Needs anatomy".
>>
'Smoke and Mirrors'
coz all we do is fake cgi things that evokes real emotions

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