With so many various tutorials for Unity, Unreal Engine, Photoshop, Maya, ZBrush, etc. available from brands such as 3DMotive, Digital Tutors, Lynda and others, I have wondered which beginner ones are considered or you have personally found to be the best and most instructive.
It seems that a lot of people recommend Ben Tristem, but some say his courses are too simple and not that in-depth. Also, it appears that Gnomon courses are for intermediate students and higher.
Has anyone here taken this exam? Is it difficult? I know there are three tiers, user being the easiest and professional being the hardest. If you have taken it, what's a good way to study for it? As in like specific sections that were on the test, not just general overall knowledge of maya. Lastly, is it worth taking? Thanks
Some 4 years ago I took 3ds max certificate exam just to see what it is all about. Absolutely worthless. These certificates are designed in a way, so that people who just take a quick course of a program could then take the exam, and feel good about themselves, like they actually know something. In a no way this represent your actual knowledge and capapibilities.
Hello, /3/. I have tried, fruitlessly, for the past month to get Maya 2016 to operate for more than 5 minutes on my computer. I've uninstalled Maya, reinstalled Maya, installed service packs, ran antimalware, removed said antimalware, reinstalled the parts in my computer, all to no avail. I know it is not an issue with autosave, and, when rendering or generating anything with xgen it tells me that Maya is attempting to use more video memory than is available. Please, /3/, can you give me any advice? It's greatly appreciated. My Specs: -AMD FX(tm)-8350 Eight-Core... Comment too long. Click here to view the full text.
Where can i find Blender files that have already animations done. I need to show how to import Blender animations in to a game engine and dont want to do the animations myself as this would look crappy. I can find a lot of models that are already rigged but i want something that already has the Blender Animations. Thanks for help!
Can you create a low poly model of a character in Zbrush rather than making one in maya or is it better to make it in maya then make the high poly in zbrush. I was just curious because if its possible id rather just do it all in zbrush.
the zbrush workflow doesn't acknowledge high and low poly. You work in layers of detail like on a real sculpture.
The "low poly" is the laying of zspheres (if you do that) then you shape out the resulting mesh and then you add detail. If you have a polygon restriction then you'd have to retopologize the end product and reduce its polycount.
>>526272 Blender cloth physics are kinda slow and glitchy af. You can do what you're talknig about with marvelous designer. Go find a copy and dick around with it. When you compare that to blender, blender's cloth system wont even be worth the time anymore.
>>523155 By practice animation and rigging until you get good at it. There is no shortcut to putting in the hours, as in thousands of hours. What u see in that clip look like classic handmade keyframe animation of bone rigs with common IK features.
Basically the stuff that is on offer out of the box in max and maya, or blender for that matter, With no additional tools needed. Just difficult to obtain skill you yourself need to bring to the table.
Again, since the beginning, many tools have been created to help and ease the process of modeling, we have UVmapping softwares, such as HeadusUV, texturing tools such as quixel and substance painter, rigging tools, such as many scrips and even mixamo auto-rigger
But what about facial rigging, is there way to set up facial rigs, maybe for lipsynch, importing into a game engine as blendshapes or something, idk. Keep in mind im talking about creating the whole rig and blendshapes from a base mesh
There are some tools for Maya where you select the facial lines like eyelids, mouth edges and most facial lines that crease and fold when you move your muscles, but they always require a similar amount of extra work to get it looking decent. So it's much better and safer if you just learn the manual way and do it all by hand.
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