>>513519 I can do it, but this would cost around 300 dollars without any textures. I'm probably being way too generous even, but I don't care. Also, I hope you have access to this thing or have more pictures, because it would be a pain to model it accurately with just this one.
I do a lot of programming and I'm getting into 3D modeling and animation with vector graphics for a video game I'm creating for Uni (it's just animated scenes with what multiple choice type questions about what happens next in the game). I'm upgrading my monitor for other purposes and was wondering what is best suited for 3D animation. Should I go for a 60hz IPS display or 144hz TN display? I can't afford a 120/144hz IPS monitor.
>>513558 Many play older games that render in frame rates far exceeding 144hz. If you are an enthusiast playing twitch reaction games like Counter Strike a high hertz display device is a must have to stay competitive.
Also, any first person shooter that runs under ~100hz really isn't a 'decent' one.
How can I go about making this look good? I'm trying to model a set of fields and I've got the basic shape of the landscape the shapes of the feild sections all laid out but I need ideas on how to make it look real.
The pink, blue, and the 2 shades of green are going to be the fields and that green section at the back will be covered in dense trees.
Hopefully somebody uses this program here. Sorry for the bad diagram, but I've been having an issue with making a part recently, and I'm wondering how it can be solved.
To put it simply, I'm trying to loft between three profiles to create a helmet shape. I need the third profile of the loft (the one that crosses the top of the head) to be at a right angle to the second profile (which crosses the eyeline).
The problem is that the loft between the second and third profiles creates intersecting geometry.
Some people commission artists to draw 2D images for them. I've been thinking about commissioning a model for a shitty MOBA. Unfortunately, most googling has led me to either game resource vendors or porn.
The polygon count is fairly low, compared to the myriagon monstrocities I've seen in the catalogue. Are there resources for that kind of thing? How autistic am I?
>>513202 League of Legends has a somewhat convoluted packing and unpacking scheme that still ends up being usable files for Maya. There are some homebrew tools like wooxy and such that I can pull myself if something were actually to be put together.
Specifically, /vg/ was thinking about making a female version of Twitch. There's some reference models in the game, which should spit out a base reference if someone were looking for it. They have rigging, animation, etc.
If you're looking for more information... Comment too long. Click here to view the full text.
So I'm modelling a Hybrid in Zbrush this is my second model in the software and I'm wondering if anyone can help me out with doing a African American hair style such as the afro. I have access to other programs such as Cinema 4D and 3Ds Max so if anyone could pass some tips and tricks over that would be nice.
Any good laptops to model on? I don't need to worry about rendering, I do the majority at home, but I'm gonna be out of the house a lot from now on, I wanna keep modelling/animating while I'm on the train commuting, or on work lunch-break, so preferably not a big machine. I'd also ask about laptops I can use Unreal 4 on, or Mudbox, but I dunno if that's getting a bit too ambitious. Either way, I'd need something small, but capable enough to model without chugging.
What if we all pool our efforts together and create a project? I remember a while back /3/ creatted its own futuristic city with different people modeling different parts of the city and uploading them here. It was pretty badass.
What if we created Neo Tokyo from Akira, everyone just models and textures part of it at their leisure and uploads it and we all work together to create a huge and complex scene.
>>511953 Modeling squares isn't exactly very exciting.
I remember some kind of cave city project, where people could model objects and things from an image that had all kinds of stuff in it. (or design their own little cave section? I can't remember)
I think the most fun would probably be to do a some kind of birds eye view scene like pic related, where everyone can do different parts of it and add their own flavor to it. You'd just need to provide the ground plane and some kind of measurements to... Comment too long. Click here to view the full text.
here's a WIP elephant guy I've been working on in zbrush (mostly just this morning). this is for a uni course so i didnt really get to choose the character.
im actually supposed to follow this http://www.digitaltutors.com/tutorial/1774-Your-First-Day-in-ZBrush#play-43952 tutorial but the guy whos doing it isnt very good at sculpting and my professor said i could kinda do my own thing with him SO I MADE HIM FAT.
>>511619 Pretty good, some parts even look better than the one in the tutorial, good job. Now please tell me that tutorial was made by someone from your school, because if not that's fucking outrageous. I wouldn't like to pay for a 3d college that just tells me to follow some digital tutors tutorial.
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