I need a 3d model of this exact refrigeration station for blender. As soon as possible.
sure for a good amount of money
>>513519
I can do it, but this would cost around 300 dollars without any textures.
I'm probably being way too generous even, but I don't care.
Also, I hope you have access to this thing or have more pictures, because it would be a pain to model it accurately with just this one.
Photoscan it. You can use 123d catch or VisualSFM for photogrammetry.
I do a lot of programming and I'm getting into 3D modeling and animation with vector graphics for a video game I'm creating for Uni (it's just animated scenes with what multiple choice type questions about what happens next in the game). I'm upgrading my monitor for other purposes and was wondering what is best suited for 3D animation. Should I go for a 60hz IPS display or 144hz TN display? I can't afford a 120/144hz IPS monitor.
>>513525
144Hz is more or less only really useful for gaming. I say go for the IPS one, if 3DCG is your priority.
>>513552
Even for gaming, I don't know of many titles that can even put out 144 fps on any decent FPS even with the best card. It's just a meme that fps gamers fall for.
>>513558
Many play older games that render in frame rates far exceeding 144hz. If you are an enthusiast playing twitch reaction games like Counter Strike a high hertz display device is a must have to stay competitive.
Also, any first person shooter that runs under ~100hz really isn't a 'decent' one.
How would you model and UV map this kind of classic hairstyle?
i wouldnt
you would just use a cylinderic unwrap and tile the fuck out of it
>>513479
This. Use procedural materials
How can I go about making this look good? I'm trying to model a set of fields and I've got the basic shape of the landscape the shapes of the feild sections all laid out but I need ideas on how to make it look real.
The pink, blue, and the 2 shades of green are going to be the fields and that green section at the back will be covered in dense trees.
This is the kind of thing I'm going for.
>>513521
download Clarisse
how would i go about adding a glow to this in cycles? i've tried using emission but it removes the glass shader
you should look up about how to use the nodes to mix shaders.
use luxrender, it makes shit like this much easier than cycles
>>513474
>>513475 is right, nodes are very useful things.
Is is something like what you're going for?
Hopefully somebody uses this program here. Sorry for the bad diagram, but I've been having an issue with making a part recently, and I'm wondering how it can be solved.
To put it simply, I'm trying to loft between three profiles to create a helmet shape. I need the third profile of the loft (the one that crosses the top of the head) to be at a right angle to the second profile (which crosses the eyeline).
The problem is that the loft between the second and third profiles creates intersecting geometry.
Loft between the first two profiles. Creating a patch surface between the second two profiles ( i think its called filled surface in solidworks.
why is low poly so sexy?
sharing some gifs I made.
having fun with boxes.
troll/10
almost got me
Pic related.
I need help with this logo. Maya knowledge is required. Please help! My ID on Steam is SightUp if you are willing to help with it.
>>513038
how much are you paying
fancy floor tiling company?
Hi, can anyone help? I'm making this fluidemitter and at some point these particles do this thing i dont know how to call it.
It looks like it explodes?
Hey /3/, I have a question.
Some people commission artists to draw 2D images for them. I've been thinking about commissioning a model for a shitty MOBA. Unfortunately, most googling has led me to either game resource vendors or porn.
The polygon count is fairly low, compared to the myriagon monstrocities I've seen in the catalogue. Are there resources for that kind of thing? How autistic am I?
You want that character made? Which moba allows custom characters.
>>513202
Dota2 has custom maps, they can include custom models.
>>513202
League of Legends has a somewhat convoluted packing and unpacking scheme that still ends up being usable files for Maya. There are some homebrew tools like wooxy and such that I can pull myself if something were actually to be put together.
Specifically, /vg/ was thinking about making a female version of Twitch. There's some reference models in the game, which should spit out a base reference if someone were looking for it. They have rigging, animation, etc.
If you're looking for more information...
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So I'm modelling a Hybrid in Zbrush this is my second model in the software and I'm wondering if anyone can help me out with doing a African American hair style such as the afro. I have access to other programs such as Cinema 4D and 3Ds Max so if anyone could pass some tips and tricks over that would be nice.
google would be much faster, people always come here with questions like that and will take days to get answered
>>512939
I've try'd looking all I get is showreels
Not sure if it's still helpful but there's a Franklin (GTAV) model in C4D here: https://m.youtube.com/watch?v=m3oDTMDmbVY
Any good laptops to model on?
I don't need to worry about rendering, I do the majority at home, but I'm gonna be out of the house a lot from now on, I wanna keep modelling/animating while I'm on the train commuting, or on work lunch-break, so preferably not a big machine.
I'd also ask about laptops I can use Unreal 4 on, or Mudbox, but I dunno if that's getting a bit too ambitious.
Either way, I'd need something small, but capable enough to model without chugging.
>>511592
>I wanna keep modelling/animating while I'm on the train commuting, or on work lunch-break,
>>511594
I wanna get as much practice in as possible anon, how else am I meant to get better?
The Lenovo Y500 (what you have pictured)
can handle Solidworks, Blender, Sculptris, Adobe CS whatever, and play GTA5 with only intermittent frame skips.
Can't really comment on the battery life though (always plugged in).
No complaints here
I BESEECH THEE, /3/. TEACH ME HOW TO GET GOOD.
git
gud
:^)
But anon, you already are.
>>513235
how do you get to Carnegie hall?
What if we all pool our efforts together and create a project? I remember a while back /3/ creatted its own futuristic city with different people modeling different parts of the city and uploading them here. It was pretty badass.
What if we created Neo Tokyo from Akira, everyone just models and textures part of it at their leisure and uploads it and we all work together to create a huge and complex scene.
Doesn't this sound like a cool idea?
The only way that will work is if you provide everything.
A way to keep in contact.
Basic setup
Rules for building
Update on /3/ when needed.
Use Asana or Trello for managing tasks
>>511953
Modeling squares isn't exactly very exciting.
I remember some kind of cave city project, where people could model objects and things from an image that had all kinds of stuff in it. (or design their own little cave section? I can't remember)
I think the most fun would probably be to do a some kind of birds eye view scene like pic related, where everyone can do different parts of it and add their own flavor to it. You'd just need to provide the ground plane and some kind of measurements to...
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here's a WIP elephant guy I've been working on in zbrush (mostly just this morning). this is for a uni course so i didnt really get to choose the character.
im actually supposed to follow this http://www.digitaltutors.com/tutorial/1774-Your-First-Day-in-ZBrush#play-43952
tutorial but the guy whos doing it isnt very good at sculpting and my professor said i could kinda do my own thing with him SO I MADE HIM FAT.
>>511619
your point is?
What does /3/ think?
>>511619
Pretty good, some parts even look better than the one in the tutorial, good job.
Now please tell me that tutorial was made by someone from your school, because if not that's fucking outrageous. I wouldn't like to pay for a 3d college that just tells me to follow some digital tutors tutorial.