i dont know what it's wrong with my gengar.
Your geometry is fucked for heatmap skinning. Skin with a different method.
Try checking off the unused influences box
>>513515
damm, thk man
Hey folks, so something's been bugging me lately and I'm hoping y'all might just have an answer.
Essentially, I'm rendering in 3DS Max with VRay Adv 3.20.02, and I feel like even relatively simple scenes take a lot longer to render than they should. Granted it seems to mostly be the fault of things like reflective textures (pictured: example) and shadow mattes, and trying to increase the sampling rates a little to avoid heinous flickering in dimly lit areas (also pictured, but still super splotchy), but even so I don't think it should be this...
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A nice Intel chip would definitely speed things up, but the way things are going future-wise, you should probably look into GPU rendering instead. Did you even try running this scene in VRay RT on your current card?
In terms of rendering power per $, a 980 Ti or Titan X would be considerably faster than similarly priced CPUs, and you wouldn't have to change your CPU/mobo/RAM.
I've kinda shied away from RT just because progressive rendering scares me, but I'll look into it. I'll definitely be doing some upgrading around April or so, and GPU will certainly be top of the list.
>>513812
you have non-matching ram mate.
Also, you see better looking scenes in even realtime games like The Order or Killzone 4.I mean, you dont even have transparency in the scene and you don't even have correct gamma. Even unreal engine demo scenes like Kite are far more advanced than this, and render at 30fps. You are a noob
https://www.youtube.com/watch?v=w6EMc6eu3c8
I'm trying to rig a character using HumanIK. I create a skeleton but whenever I move the camera or interact with it, it messes up like below.
Has this problem been heard of before, can't seem to find anything on Google. Is there a plugin I should have downloaded/activated? Thanks.
After
>>513642
>autoriggers
>>513642
shot in the dark, but the nvidia driver from last week has been known to mess with mayas viewport. you could try a rollback if youre using an nvidia gpu
>reading your resume
>it says you use blender
"Describe your primary focus working in 3d"
>Tits
>Jiggle
> expertise in 3d programs ?
> poser/DAZ
> get arrested for being a pervert
>>513195
BULLSHIT! Daz is used in the production process for VARIOUS mediums.
Here's just one example.
https://www.daz3d.com/explore-ron-mendell
I recently downloaded a free blender porn model and it appeared pretty flat 2D like in the render/viewport of blender.
I don't really know how to use blender so I exported to Max.
How do I do this in Max?
>>511833
I'm looking for tools/plugins to help with with making buildings procedurally, I just need the exteriors ( interiors would be nice but whatever ).
I need a bunch of them for a game and I'd rather spend my limited time tweaking procedural buildings by hand rather than doing everything by hand.
stop being so lazy
>>513640
>spend my time tweaking procedural buildings
>Modularity
>Never heard of it.
Lol, who wants their game to be well optimized anyway?
Are there any tutorials on how to make models like that? I know the process of modeling and texturing but my projects always turn out looking like shit.
https://steamcommunity.com/sharedfiles/filedetails/?id=309754452
>>513428
You could try this guy's tutorials
https://www.youtube.com/watch?v=KSlud8DFXEk&index=2&list=PLvgIVNDU-DxjiKDvR97EyLItUJ7NDFz6D
shit, nice tutorial, danka fuckers
I need to 3D print a tessellated wireframe out of a solid (while keeping the outer surfaces ~3mm thick)--imagine this pic but with solid surface faces. Is this best done in meshlab after making the solid .stl?
>wireframe
These are harder to print than just plain 3D objects
Generally, to do this you'll need a dual-head extruder that prints out support structure that can melt away when done.
>>513797
i dont care about the printing difficulty, i need to create those tessellations
Guys, whats this 3D porn being lucrative about?
People modeling 3D dicks and riggin/animating gives you tons of money? Where?
>>503794
Get an account on patreon and get known. no-skiller scrubs get loadsemoney with posting some screenshots with poser.
>>503794
Tenacity is more important than talent when it comes to making money. The people who make it aren't the best of the best, they're the ones who didn't give up before succeeding.
>>503794
It can be lucrative, before your shit is pirated. This is where for those who brag about not buying software where it comes back around to bite you in the ass.
I want to onion skin/ghost key frames but cannot for the life of me figure out how to select a rig's mesh. I've been searching the net all day. It's not locked out through layers or drawing overrides. Why do riggers lock out the mesh anyway?
You should be able to select it in the outliner. It's hard to say without having the file.
Go into the outliner and select whatever mesh you are trying to edit. Then go: Attribute editor>object's mesh tab>object display>Drawing Overrides>Display type. Change it into normal instead of reference.
>>512453
yep, that's letting me select what I want but it's not letting me ghost like I have in the past with simple geometry.
If you want to make origami, like Paper crane model, Do you make it from square model and then fold it?
>>513555
no, you use planes.
>>513567
Anon
>>513567
planes? where were going we dont need planes
ive been workin on this game for nearly 3 years by myself, decided to put together a short trailer to show whats coming up ^_^ tell me what you guys think
https://www.youtube.com/watch?v=9jYa0kQwh1A
>>512746
dont really think people would play this, sorry man. dosnt matter how long you put into it if it isnt good. cant make a complete decision on if its realy bad or not, but based on your tralier it isnt good at all.
assets and textures look like free assets off of unity market, only looks a tad bit better than metal of honor rising sun. but you have normal map issues with the guns being see through, all of your UI graphics are stretch out for some reason. everything just looks really bad.
release a gameplay...
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thanks for the feedback, if you want to look more into it to really see if its boring or not then check this : https://www.youtube.com/watch?v=2WYLMluKJw0
ofc i should mention i started making this game when i was 14, and i made every asset ( textures, animations , models, rigs, around 90% of scripts ( due to lack of knowledge when i started ) )
>>512754
now youre lying, you didnt make every model. i dont think you made any gun model or car.
it literly is a copy of just asets and shit from the unity marketplace like anon said
Hey, /3/ Poorfag here. Trying to build a computer to model on under 1000$. This is the best I've came up with
Any suggestions?
CPU+RAM above everything
nvidia over AMD will reduce render times most likely
Thanks for the reply, will keep in mind
I am but a traveler exploring the many lands of 4chan. /3/ Give me your best content so that I can share it with the other foreign boards in my future travels.
>>513033
Old one wont bump.
>>511172
Making some tests....
>>511173
...for some quick project.
>>511172
What's with the OP image of these threads? Did he even finish the project?