Hey guys, i've been trying to get a high res printable model of Phantom Assassin from DoTA2. Any of you guys have a posed/ posable model of it in 3D file? I am trying to have it printed out and custom painted and things like that. Help will be greatly appreciated. Pic related as to what I want to achieve.
>>513097 Valve changed the model filetype for the new engine, so you can't decompile the current dota models, you can use the base models if you want, dl from here - http://www.dota2.com/workshop/requirements
If you want to decompile, there's a torrent with an old version of dota https://kat.cr/dota-2-v580-full-multilanguage-autoupdate-t7547613.html
Download gcfscape and crowbar and vtfedit. Launch gcfscape. File->Open-> find pak01_dir.vpk Extract models/heroes/whatever.mdl Launch crowbar,... Comment too long. Click here to view the full text.
I'm getting into computer animation but class time isn't enough for me to properly finish all of my projects, so I'm planning on buying a laptop that can handle Maya, Zbrush, etc. What specs would you folks recommend while keeping the budget at a maximum of about $1k? Thinking of taking a trip to the nearest Best Buy this weekend since it's the only tech store nearby
>>512689 Just buy the computer with the highest specs you can afford, but prioritize CPU performance higher than if you were shopping for a gaming rig. Any current computer that can run videogames will be plenty good enough for /3/ work.
But actually rendering animation without at least a small computer lab as farm is never gonna be a good experience even if you have a $5000 computer.
To all the ZBrush folk, what is your stance on MultiMesh tools? I'm working on adding detail to a mech and it's really tempting to use the ready made InsertMultiMeshes with cables/wires/gribbles but part of me really wants to make all my stuff from scratch.
Do you guys ever use ready made parts? How cheating is it for basic stuff like wires and bolts
What does /3/ think of Blender? Im very much a beginner at this, and mostly just want to work with physics, and object creations, and would like to move to Houdini Or Maya (probably Houdini) when i get better.
What challenges and obstacles are present in the journey of being a creative professional?
How do you view the difference between a "creative vocation", like a designer, artist, musician or dancer - and a vocation where creativity isn't viewed as a main tool or focal resource, like advocacy and engieneering?
I want to understand what exactly happened to this book;
I've downloaded the pdf version and decided to buy it. Thing is, this book have 3 volumes. When I was digging into it, I've noticed the book is not being published anymore. At least, it looks so. Then all I found was the videos from the 3 volumes and some guy trying to sell the new version of this book for 3000U$, what make me think that the publishers threw it away. Or maybe there's no more book version, only the DVDs are being published
Guys, this material is crazy. It's really... Comment too long. Click here to view the full text.
Basically you segment a bunch of preexisting meshes into a database that you can later query for patches that fit certain constraints and looping patterns. As a programmer this seems quite logical and brilliant to me but I wanted to know what actual 3D artists think about it.
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