Hey guys, i've been trying to get a high res printable model of Phantom Assassin from DoTA2.
Any of you guys have a posed/ posable model of it in 3D file?
I am trying to have it printed out and custom painted and things like that. Help will be greatly appreciated.
Pic related as to what I want to achieve.
Bumping for self interest
>>not op
>>513097
Valve changed the model filetype for the new engine, so you can't decompile the current dota models, you can use the base models if you want, dl from here - http://www.dota2.com/workshop/requirements
If you want to decompile, there's a torrent with an old version of dota https://kat.cr/dota-2-v580-full-multilanguage-autoupdate-t7547613.html
Download gcfscape and crowbar and vtfedit.
Launch gcfscape.
File->Open-> find pak01_dir.vpk
Extract models/heroes/whatever.mdl
Launch crowbar,...
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>>513172
Sweet, thanks anon.
I'l look into it.
Greetings /3/
I'm getting into computer animation but class time isn't enough for me to properly finish all of my projects, so I'm planning on buying a laptop that can handle Maya, Zbrush, etc.
What specs would you folks recommend while keeping the budget at a maximum of about $1k? Thinking of taking a trip to the nearest Best Buy this weekend since it's the only tech store nearby
>>512689
Just buy the computer with the highest specs you can afford, but prioritize CPU performance higher than if you were shopping for a gaming rig. Any current computer that can run videogames will be plenty good enough for /3/ work.
But actually rendering animation without at least a small computer lab as farm is never gonna be a good experience even if you have a $5000 computer.
>>512689
>Any current computer that can run videogames
this, Asus rogs in particular are a pretty safe choice.
Acer has some good laptops on Newegg. I've got an Aspire V (840m GPU) and its worked pretty well so far.
http://www.newegg.com/Product/ProductList.aspx?Submit=ENE&N=100157995%2050001146&IsNodeId=1&Manufactory=1146&bop=And&SpeTabStoreType=0&Order=PRICE&PageSize=30
can someone post sasuke rinnegan-charingan
model download link please :)
3
ahah, lets create a sphere together ^^
xd
is this literally autism?
https://www.youtube.com/watch?v=yEpCEaMqFps
also, general 3dcg autism thread
>>514537
Nah, it's cool.
To all the ZBrush folk, what is your stance on MultiMesh tools? I'm working on adding detail to a mech and it's really tempting to use the ready made InsertMultiMeshes with cables/wires/gribbles but part of me really wants to make all my stuff from scratch.
Do you guys ever use ready made parts? How cheating is it for basic stuff like wires and bolts
as long as you know how to make them whats the harm. its just a tool.
Make them from scratch once
Don't worry, IMMs aren't frowned upon, especially if you make your own or import some beyond the default sets. I personally don't enjoy using them because they don't fit my style very well.
What does /3/ think of Blender? Im very much a beginner at this, and mostly just want to work with physics, and object creations, and would like to move to Houdini Or Maya (probably Houdini) when i get better.
its like any other 3d package.
as for results there are some artists and companies using it and its in constant development and ultimately its completely free
>>496294
>its like any other 3d package.
>>496286
>runs on a fucking tablet without getting it warm.
>free
>literally fuckign free
>simple.
>new shit done fast
>skripts and plugins
using it for modeling all time. im fucking tiered to pay thousands for shit which melts our 3 month old computers and need a fucking programmer team just to achieve basics. fuck autodesk.
Are there any good reference images / tutorials for animating insects? (mostly walk cycle)
The 3D software used in the tutorial doesn't matter to me.
>>514054
insects are generally easy to work with, they're bulky enough to where you can model and assemble different parts without fucking it up.
>>514054
I've been messing with 3d bugs for quite along time now.. you can use some of my videos for 6 and 8 legged ealk cycles if youd like...
I also havesome sweet tutorials if yer a max user...
www.youtube com/watch?v=g7i6NQbt5hA
www.youtube com/watch?v=PeGUtzHUaBs
www.youtube com/watch?v=qTmJvni_A10
What challenges and obstacles are present in the journey of being a creative professional?
How do you view the difference between a "creative vocation", like a designer, artist, musician or dancer - and a vocation where creativity isn't viewed as a main tool or focal resource, like advocacy and engieneering?
its a combination of artistic and technical skill
that's why there are so few artists that fit in industry roles
also AAA workflows are cumbersome and require alot of time until you get everything done the right way.
concept art helps the the mission be more technical than artistic, fortunately
Hello 3,i want to know how to combine multiple meshes or subtools without losing details.
Dynamesh.
What are some "cheap" builds for render farms. I primarily use Blender cycles and Daz with Iray.
Seeing as how those are all about CUDA cores, should I just stack as many 980s or titans as I can?
Start a new build with dual 12 core opterons?
Single Xeon?
Pic semi related
>>513015
Get as many GPUs as you can with as many cores as possible. Stack them to the ceiling.
>>513020
>gpu render farm
>>513020
Hey guys, so I've lost the will to model anymore and struggle to start again because of my course just being so discouraging. Any advice on how to get back into it.
Pic unrelated.
post your work
>>514484
sit down and apply yourself for 20 mins, see how that goes. http://www.turbosquid.com/Models-to-Make
find something you really want to create and then go through with it
reignite your passion
How i'm going?
Some tips, first face.
>I'm making a low poly
>then subdivide
>and sculpt.
>>513588
model I want to do
You should practice topology first.
Refer to >>512966
They have algorithms that do better than you. Learn from them.
Don't get discouraged and finish your model.
I want to understand what exactly happened to this book;
I've downloaded the pdf version and decided to buy it. Thing is, this book have 3 volumes. When I was digging into it, I've noticed the book is not being published anymore. At least, it looks so.
Then all I found was the videos from the 3 volumes and some guy trying to sell the new version of this book for 3000U$, what make me think that the publishers threw it away.
Or maybe there's no more book version, only the DVDs are being published
Guys, this material is crazy. It's really...
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>>514315
>Guys, this material is crazy. It's really good.
Its not
>>514317
Books on 3D
>>514332
you realize that video tutorials are horribly inefficient right? especially for rigging.
Is this retarded or genius?
https://www.youtube.com/watch?v=H8K5CyQB_kc
Basically you segment a bunch of preexisting meshes into a database that you can later query for patches that fit certain constraints and looping patterns. As a programmer this seems quite logical and brilliant to me but I wanted to know what actual 3D artists think about it.
>>512966
This is like zremesher on steroids and in real time.
I hope someone funds this.
>>512966
It's pretty neat.
Could be useful if someone made this into a plugin.
>>512966
If it cuts down the time an artist has to fiddle with technical aspects while producing great result, its fucking brilliant!
Hey bros, anyone know of a good alternative to crazybump that doesn't cost hundreds of dollars? That you've tried yourself or at least know someone who has.
>>513973
>crazybump
but why tho
>>513974
I dont get what your trying to say :x
>>513975
try harder