That should cover 98% of where to get SFM-ready models from.
>Does Blender Animating easy like SFM ? I've actually been wondering this myself. The only problem I imagine is the fact that you'll have to create the IK rigs for Blender.(or maybe there's a way to improve sfm rigs)
Open up a sample v-ray scene that you didn't create but is confirmed to work. Do A/B tests on that scene. Then, open up a second instance of Max and recreate your scene again but with the settings from the sample scene
I have noticed more recently that many renders(especially with PBR game models) that they look like miniatures/action figures instead of real sized humans.
Why is that?(I cant be the only one noticing)
I think its because many modellers/artists make details like stitches, bevels and surface detail way too big because most say that you need bigger bevels than the real measurements because it gives better reflections or something.
While pic related is a really nice model it still looks kind of like a miniature(again it has huge stitches, the cloth looks too... Comment too long. Click here to view the full text.
this happens because they choose to use a specific depth of field setting. It has nothing to do with clothing / details. For example you can take a flat shaded train model and make it look like it was part of a model train set or a real train depending on the depth of field alone.
Whatever picture I look at of this model it looks like a miniature figure to me.
Maybe he uses the same FOV and DoF settings, but still the stitches on the shoulder strap are too big, both the leather material and the strap Webbing are too thick and the surface detail is too big scaled.
I believe I can do that, but I'm really just trying to replicate my workflow from Softimage onto this new suite, alot of the techniques I previously used often rely on that increment snapping feature softimage had. I do believe that might be the next best thing though, so thanks for that anyway!
Also, Tor Frick is the kind of person I've been looking for. Thanks Anon!
How does anyone afford any of these programs? I barely even make a thousand dollars in a month. How am I expected to be able to pay so much money at a constant rate if I use any of the autodesk products... This is a serious question, not just me crying even though I probably will be knowing that I'll probably never be able to afford any of this shit except for blender.
Pic related. It's my fucking face after looking up all these prices.
So I'm graduating from uni soon with my 3d degree; I specialized in environment art (maya, unity, udk, blender, photoshop), but Im also good with houdini and also do some decent sculpting in zbrush cuz i took some figure drawing classes.
If I can't get a job after graduation at a studio what are some weird places I could look for decent paying 3D office jobs? I had a graphic design job before for a random company but I don't really enjoy graphic design or working remotely that much. I just need to find a first 3d office job that can help me survive and... Comment too long. Click here to view the full text.
>>514141 right now i find movies that i liked then look at the studios that worked on them and ask if they have any positions. what is archviz? training? i also said i don't want teaching jobs. one of my goals after uni is to not end up with a teaching job like my professors who have said they do teaching after getting burnt out in the industry
>>514167 my website has my name and stuff on it, i'd prefer not to post cuz employers may see my posts on /3/ or something... Comment too long. Click here to view the full text.
3d noob here. Just started in Maya and i'm loving it. Tax return is almost here, Is there such a thing as a decent laptop for learning 3d in the ~$1K range? i know i could put together a desktop but i kind of want something i can take to school with me. halp
>>514331 Shit advice is shit. I know many Great 3D artists that can't draw for shit. The reason they're great 3D artists is because they didn't waste their time trying to do both, same as how the best 2d artists are shit at 3d.
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