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The old QTDDTOT thread hit post limit. Starting a new one.
Post all the questions you dont want to start a thread for in here.


I'll go first.

How do you open a multi-layer EXR image in photoshop? I've installed the Open EXR plugin, and all I get is a black frame when I import. With and without the plugin. I've tried searching around forums and such, but I haven't found any concrete answers apart from "huh that's weird, works for me!" type shit.
Any help?
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>>
is there a tool in blender that lets me choose exactly where i want my hair emitter to be or i have to build it per object
>>
>>510521
You can use vertex groups to specify where hair emits / doesn't emit.
>>
>>510522
does game engines read vertex group tho?

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You mirin' my setup? Just finished it, think of all the milliseconds I'll be saving.
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I also added Undo and Redo to the buttons behind the scroll wheel. Only downside of this mouse is, it's ugly as sin!
>>
Y nobody mirin'?

Gaming mice are perfect for CAD
>>
i use a naga myself for maya, all my shortcuts are number keys with ctrl or shift modifiers. Couldn't 3d without it.

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New to 3d modeling and 3d printing.

I just want to make this unique notepad thing for work.

I'm using sketchup and it either sucks or I don't know what I'm doing.

How do I get rid of these lines and make everything smooth.

I try to erase them then it erases everything else.

I try to draw around the perimeter of the box and it does nothing.

Also does sketchup suck?
What are some good alternatives for a beginner that wants to 3d print something.
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>>
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Other problems I'm having.


fugg
>>
Its not you, Sketchup is objectively the worst for anything other than architecture.
>>
blender would be a far better option

Which production companies out there do animu or 2D style cg pretty well? In Japan I know there's Sanzigen, Studio Anima, and Kamikaze Douga, interested if there are any western houses that have done some interesting things with the medium.
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>>
>>516688
What is this animu? Looks well done.
>>
>>516692
>Looks well done.
you have eyes right?
>>
I love the look of the gust atelier series.

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How do i blow out my specular on purpose in Maya without having to do it in post? Like for a toon shader?
See pic on how it looks vs how i want it. I want to make a toon specular material and then use a mask to put it on the shiny areas like the nose.

I thought maybe i could take the color output from a black material with specular, stick it through a multidivide node with a high value and then feed that in to another material, but i just get black with no specular:(.
Any help would be great <3.
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Change the shader to a phong E to replicate OP pic better.
>>
There are materials made just for toon/cel shading.

It's exactly what you want and need, why use blinn/phongs ?
>>
>>516287
Switch your top menu to "Rendering" and you'll get a Toon menu at the top that has all kinds of toon shading features for you to use.

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How do I start modelling a chair like this?
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I would just model with subdiv and solidify modifier with a mirror modifier so you only have to model one side..
>>
>>513718
Start with a plane for the seat and extrude out the edges into the general shape you want, also this >>513720
This really isn't that hard to make.
>>
Sit in it and take a nice selfie, voila chair modelling... Waste your 3D time on something more entertaining, you will thank yourself.

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Im new to 3d modeling and since i'm more of a math oriented person i want to specify exactly where the points are going, i know how to go into editing a shape, but is there a way to just select a vertex and enter xyz coordinates?
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You're not going to make it breh :(
>>
window > general editors > component editor
>>
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Been fucking with 3dsmax for the last 4 hours trying to get a working bitmap for my 3d model.

I basicaly want to 'convert' a material(Multi/Sub-Object type that has about 14 materials in it) to a bmp , png , or whatever
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Anyone knows how the hell I can make this work? I need the 'file' that puts all the textures in the right place. I tried "Render to texture" and when I tried to apply the texture to the 3d model , it was basicaly just a picture that kept looping on the object
>>
>>516826
>I basicaly want to 'convert' a material(Multi/Sub-Object type that has about 14 materials in it) to a bmp , png , or whatever
so you want to convert 14 textures to 1 texture?
>>
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>>516828
This is what I have , as you can see , all the textures are already applied correctly to the model so I suppose there is already some file /mapping or how the hell should I call it.

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Can't find any infomation online about this.

So. Importing an object from another scene of mine to clean it up as its got extra shit that isn't wanted.

Now most of its gone, but there are a few things like layers that are still hanging around as references.

Theses references don't show up in the reference editor.

Could someone explain why that is?
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>>
you dont even say what soft you're using lad
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>>516714
>>516713
Fuck. It's Maya.
>>
>>516716
in blender it's theres a link object button but i usually just export as an obj and re import into new scene

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>Learned 3D modelling in a multiple year course in high-school a long while back
>Finally want to do something with what I learned then
>Slowly find out that the teacher was absolute shit and taught us to use some of the worst habits for modelling
>Taught us with 3DS Max
>Trying to model is a fucking nightmare
>Decide to try Blender
>It's like a whole other...
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>>
model with zbrush and zremesher. This is the new way, everything else is the old way
>>
>>516156
Noob here, could you explain 'new way'?
>>
>>516157
he just did

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Is there any program that's good for just importing pre-existing 3D models and posing them? I was looking into Comipo, but it doesn't look like it's good for that.
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>>
SFM =^D
>>
That is literally how poser works
>>
Daz Studio.

Free.
Easy to use.
Huge market of assets.
Big community and a large number of free assets on sites like Renderosity and ShareCG.

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I've been building my business, trying to be self-employed, and I just got a 3D printer. I've had my eye on this model for quite a while now, and wanted to test my printer's capabilities, but it turns out this website has a download restriction that makes it more or less inaccessible.

Does anybody have a 3D Cad Browser account that could nab this model of a shadowcat from the Mechwarrior series for me? This is the exact model I want, the one from the fourth game, and this is the only place I've been able to find it. If possible, I'd like it in...
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>>
Bump, a few days later.
>>
>>515120
Instead of making a free account in 3 mins you keep hitting f5 here for 3 days. Just get a job packing groceries you lazy cunt.
>>
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>>515129
Or I check once every day or so.

Also free accounts don't let you download anything unless you upload something first, and then somebody downloads that.

Also I made 28k on a Kickstarter to build a business; I have money, but I only wanted the one model, and it's abandonware anyhow.

Also I got another board to be far more useful. /po/ is a magical place.

>>>/po/537202

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Discuss.
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No. We've had this discussion a hundred times. Just google it.
>>
t-pose is better because you can model armpits more accurately
>>
T-Pose because arms don't blend with other skin weights when rigging

>Don't waste time box modeling in this day and age. Go straight into zbrush and dyna mesh up some shit. Retopo later.

Is he right /3/?
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>>516359
yes
>>
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I am right you know.
>>
>>516359
Depends, if it's is organic stuff mostly yes, if it's non-organic stuff, rather not. In the end, just do whatever works best for you.

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I haven't seen too many threads about school for 3d and animation.

I'm currently looking at animation colleges, specifically around chicago. I've only found depaul, columbia, and art institute to be legitimate in teaching animation and 3d stuff.

I don't know about what online colleges are good, or what other places around here even teach animation bachelors. Any help and insight is appreciated from other animators on here.
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>>516270
>>
>>516550
gnoman is in LA ...
>>
>>516609
they have online but its expensive

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