Hello /3/ wtf is wrong with bg shaders in maya mental ray. its driving me fucking mad. pic related shows how the shadows are caught by the bg shader on the geometry below the castle, but the look all fucked up? why? Using Directional lights, raytracing shadows are on and the bg shader has cast shadows turned off. If anyone has any experience with this pls help. ty
What do you prefer out of these 3? Or is there any more?
So far I only used biped but I was curious to what advantages and disadvantages the other technics had in comparison.
Since I only used one of them (and even then rather basic, like the planted and sliding keys, plus some curve editing) I dont know on what it lacks either.
I have a very basic character to rig and animate and I wanted to know more about the subject before starting the process. I tried googling it but didnt see much talk around it or the ones that I did seemed way more advanced.
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The animation in this clip is as far as I have got with a biped (not the character I am going to animate now).
There are some things that I still dont know how to handle well, for example, even though the sword is attached to his hand when he is holding it there isnt any constraint to make the sword look like its actually in the belt so there is some floating that I had to animate manually (still wasnt final but it wouldnt look that great either)
Hey guys, I was curious if it's possible/feasible for a company to hire someone just for their 3D modeling ability. I ask because right now I can model but I can't texture to safe my life. I've been working on it but if I could find a job just doing that for the time being that would be great.
Not talking about a AAA Developer studio because I know that would be a No. I was talking about more like freelance work or for smaller developer studios.
Guys I need your help! I started removing some edgeloops and the shading on certain polygons gets fucked up. I have no smoothing groups applied, same issue if I apply smoothing groups. I got 3Ds Max standard material applied.
Unless you want to create literally thousands of frames to switch animation states for a 2D sprite, you're going to want to use a 3D animation engine. 3D with well made toon shaders often look far better than 2D sprites. What if you ant cinematic shots or close ups? You gona sprite all of those as well? What if you decide you want to change a colour or a detail on a character; Gonna edit every single frame of that character?
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