Relatively new modeler, working on making a low poly/hand painted texture garden type scene for school. Critique very much welcome, though I know there's not much to see yet. Gonna try 3D coat for the first time to texture, anyone have any advice/helpful tutorials?
Anyone know of a good (free or cheap) program that can easily add thickness to a 3D-scanned STL shell? And does anyone know if there's a parametric or half-parametric program capable of handling scanned STLs like solids?
Trying to "effectivise" the model-prep process for scanned models before printing. Currently doing everything manually every time.
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