[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Archived threads in /3/ - 3DCG - 18. page
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

File: snap.jpg (161 KB, 1420x892) Image search: [Google]
snap.jpg
161 KB,
i'm making modular assets with tileable textures. the thing is i make textures in substance painter and when i'm done they are not tiling properly. for example this asset. i highlighted the edges that i want to tile seamlesly. how do i make them tile properly?
6 replies and 1 images submitted. Click here to view.
>>
manually map the texture on the uv-map
use photoshop to make the texture seamless on the edges
this is basic stuff drop substance painter
>>
Yeah, a painting program, such as Substance or 3DCoat, wont do. You're looking at some careful manual work here.

Or you could hide the seam with some other geometry, such as a bump along the seam line of the same concrete material as in your existing picture, while making it look like it's supposed to be there anyway.

Or... but as a Max user I dont know how to do this in Blender... you could use two maps for the model, one is for your tiling bricks and one is for your more unique parts like edging and wooden bits. Then you assign them to different map-channels...
Comment too long. Click here to view the full text.
>>
just use two materials if you don't want to tweak your UVs.

Use one material for bricks and another one for other parts.

The brick part should cover whole area, use snap to grid to align corner vertices. That way it will tile. Check with proper checker texture before applying something else.

If you must use one texture for everything, then watch some substance videos on texture atlas creation.

File: fox 3dsmax.png (9 KB, 700x301) Image search: [Google]
fox 3dsmax.png
9 KB,
i am trying to make an origami folding animation but i am having trouble due to the very small amount of polygons and vertices.
i tried bones,but could not get it to work
tried selecting the vertices and rotating along along an edge but it deformed it.
i feel like this should be easier
8 replies and 1 images submitted. Click here to view.
>>
i'd assume you'll have to use subds or nurbs
>>
i have tried using the bend modifier but i am still not getting a clean enough fold
>>
>>520628
so you are saying i need more polygons just so that i can fold it?

File: 1461380460666.jpg (137 KB, 1018x728) Image search: [Google]
1461380460666.jpg
137 KB,
I'm planing on making plastic crap to see in my city, like some action figures of the NT soccer team and making some basic action figure of each national soccer club.

Any guy here who works in manufacturing can explain the process?

Let's say I make the model on zbrush, what then?

how do I take it to something I can produce in mass scale?
27 replies and 2 images submitted. Click here to view.
>>
>>520607
ask /diy/
>>
>>520608
they just told me to come here.
>>
>>520609
check /diy/ archives

File: chad.jpg (10 KB, 240x200) Image search: [Google]
chad.jpg
10 KB,
>hey bro I didn't go to class last week. do you know how to do this assignment? it says I need to edit the poly. what the fuck is that?

>man fuck this teacher. what a fucking idiot. he doesn't know how to teach and we don't even need to learn this program for anything!
5 replies and 2 images submitted. Click here to view.
>>
Don't worry bro. I'll do that task for you.
Only for $199 :^)
>>
File: Reaction-pic-Crying-meme.jpg (60 KB, 700x700) Image search: [Google]
Reaction-pic-Crying-meme.jpg
60 KB, 700x700
>>520561
mfw when my entire class is like this
>>
>>520561
normies everywhere

File: Combot_X_Test_001.jpg (2 MB, 5120x1440) Image search: [Google]
Combot_X_Test_001.jpg
2 MB,
Looking for some constructive crit, dont be too harsh..

obviously a wip
107 replies and 32 images submitted. Click here to view.
>>
its nice
but what is it
>>
its just a bunch of cylinders. Literally looks like a windpipe. Very little skill demonstrated besides bash together, mirror, chrome shader
>>
File: 012.jpg (219 KB, 1280x720) Image search: [Google]
012.jpg
219 KB, 1280x720
>>513685
its the beginning of a robot

>>513686
thnx

File: image.jpg (33 KB, 372x210) Image search: [Google]
image.jpg
33 KB,
I saw this old computer animated short from around 2007 ish (on YouTube) that I just can't find anywhere. It's about an old man who receives a box in the mail that contains a the city he lives next to, and is able to manipulate what happens to it by dropping a ball on it among other things. He then plants it next to some flowers towards the end. Please, does anyone know what it's called?
The old guy, along with the short, looks like pic related.
14 replies and 1 images submitted. Click here to view.
>>
Geris game faggot
>>
>>518713
>i can't be arsed to read the post i'm replying to
also no idea
>>
>>518711
>He then plants it next to some flowers towards the end

Was it 'Delivery' ?

File: 2016-04-16_12-11-34.jpg (22 KB, 450x166) Image search: [Google]
2016-04-16_12-11-34.jpg
22 KB,
Hi /3/,
I saw pic related the other day and started wondering is it enough if you have a mouse with a lot of buttons and different functions assigned to them or a Wacom is the way to go?
I know Wacom is used for sculpting and sketching and shit but is it a good tool while modeling?
14 replies and 1 images submitted. Click here to view.
>>
>modeling with a pen
are you daft?
>>
Tools don't make the artist. Honestly, Michelangelo could sculpt the same things with a scapel ducttaped to his dick.
>>
>>519667

Sculptor here. Tried modeling with a pen, it's shite. This is why I do low poly in Zbrush now.

File: RWBY 08.gif (996 KB, 500x220) Image search: [Google]
RWBY 08.gif
996 KB,
I see lots of people shitting on 3DCG animated series like FF7 advent children and RWBY, but I've always thought 3DCG looked really nice. What are your favorite 3DCG movies?
18 replies and 4 images submitted. Click here to view.
>>
I still can't forget the Final Fantasy movie I saw in 2001. It was like the first realistic CGI movie I saw. Thinking back I think it might be what inspired me to start 3D.
>>
Appleseed alpha was pretty dank visually

btw rwby is pure shit.
>>
>>520140
Watched many of them as reference studying what's being done and how. Not come across one that I actually enjoyed as a movie.
They are like these long cutscenes from a game with semi shitty (to very shitty) plots and cheesy staging and dialogue.

RWBY is of course cringe tier 'western-weeb' derivative of the worst kind of anime.
It's what happens when someone who lacks references from outside manga/anime attempts to tell a story.

File: cam.png (912 KB, 1369x1032) Image search: [Google]
cam.png
912 KB,
Hi, I just got into 3D modelling about a month ago and I'm really loving it. This is my most recent project. What do you think /3/?

What is some advice you could give for somebody who just started modelling? What would've been something you'd wish you'd knew?
9 replies and 1 images submitted. Click here to view.
>>
find your endgame soon as possible

if your purpose is too make high quality renderings, you are gonna spend alot of time figuring out rendering because its like a different field of expertise
if you want to model for games (real-time) then rendering shouldn't concern you
>>
Well if you just started this isn't a bad start.
The model could use some smoothing though. Look up subdivisions and know when and where to use them appropriately. Pretty much every 3D software out there allows a mesh to be subdivided procedurally (some just simply call it "smoothing"), so learn where it is on your preferred software.

If you're going to be a good 3D artist then you better read up on rendering jargon and thoroughly perform render tests on your own time. You'll never stop learning about this. Renderers are constantly being improved,...
Comment too long. Click here to view the full text.
>>
>>520367
>I just got into 3D modelling about a month ago
You certainly have done pretty well.

I agree with the two posters above. Some ares do need smoothing.
But I have a feeling that you are after a Photo-realistic effect - Just out of Interest are you using Blender and cycles? . . . .If so . . . .play with the render settings (the default settings are not that hot)

I often test renderings by going into Camera view and using a small box section to perform a test render.
Comment too long. Click here to view the full text.

File: ringpng.png (766 KB, 960x540) Image search: [Google]
ringpng.png
766 KB,
Aspiring CG artist and Game Developer

I've had some experience in Blender. My friend wants me to make him some models however I'm not very good at moddeling.
Should I keep with blender or is there any other free software that's Blender-tier or higher? Also Any paid software to strive for in the long-run

pic semi-related result of me following a blender tutorial
19 replies and 3 images submitted. Click here to view.
>>
>>518051
blender is perfect for gamedev
>>
Blender is all you need, just follow tutorials until you can do it on your own.
>>
>>518066
Good to know

>>518069
Ok, any reccomended tutorials for actually learning techniques rather than making specific things or just learn techniques from making things?

File: test123.jpg (184 KB, 1400x998) Image search: [Google]
test123.jpg
184 KB,
I've always wondered what people from 4chan think ablout dat kind of stuff:
https://youtu.be/-Mjt7naTpGU
16 replies and 3 images submitted. Click here to view.
>>
particle systems
>>
Usually made by people how don't know what they're doing and still want to show off "something cool"
>>
>>519916
it is cool tho

File: levibratingman.gif (146 KB, 300x375) Image search: [Google]
levibratingman.gif
146 KB,
how does it feel to know that Brech, a prominent blender developer who introduced Cycle now works for Autodesk?
21 replies and 4 images submitted. Click here to view.
>>
LIKE A VIIRGIIIIN

TOUCHED FOR THE VERY FIRST TIMEEE

LIKE A VIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIRGIN
>>
I use superior Luxrender so I don't give a shit.
>>
he has no morals.

File: 1652-botober-day-04-renderman-test0001.jpg (238 KB, 1024x1024) Image search: [Google]
1652-botober-day-04-renderman-test0001.jpg
238 KB,
Your toughts on Render Man?
I've been playigng around with it for a bit and things look prety good, but they always have a "cartoony" feeling to them.
Have you tried it?
Is it worth learning?
7 replies and 1 images submitted. Click here to view.
>>
>>519967
2slow, hideous maya
>>
>>519970
also, hideous blendurrrr
>>
Is it slower than V-Ray?
>>519971
Whatdya mean by "hideous"? Are maya and blender bad or...

File: Popleap.jpg (45 KB, 768x480) Image search: [Google]
Popleap.jpg
45 KB,
subj. any info?
10 replies and 1 images submitted. Click here to view.
>>
down for me too
>>
fucking poorfags
>>
>>520281
you don't stay rich by spending ;)

File: image1.gif (202 KB, 200x200) Image search: [Google]
image1.gif
202 KB,
any quick hint to recreate this effect?
i'm using c4d

thanks!
11 replies and 4 images submitted. Click here to view.
>>
deformer, push letter through plane thats textured with stripes. animate it. render it
>>
>>520088
im having trouble with that. i have the surface deformer on my plane and align the letter somewhere within the plane but the result is just some weird shape.
would you mind sharing the steps a bit more specific?
thanks
>>
>>520090
Maybe try displacement.

banner
banner
Pages: [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] [29] [30] [31] [32] [33] [34] [35] [36] [37] [38] [39] [40] [41] [42] [43] [44] [45] [46] [47] [48] [49] [50] [51] [52] [53] [54] [55] [56] [57] [58] [59] [60] [61] [62] [63] [64] [65] [66] [67] [68] [69] [70] [71] [72] [73] [74] [75] [76] [77] [78] [79] [80] [81]
Pages: [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] [29] [30] [31] [32] [33] [34] [35] [36] [37] [38] [39] [40] [41] [42] [43] [44] [45] [46] [47] [48] [49] [50] [51] [52] [53] [54] [55] [56] [57] [58] [59] [60] [61] [62] [63] [64] [65] [66] [67] [68] [69] [70] [71] [72] [73] [74] [75] [76] [77] [78] [79] [80] [81]
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.