i'm making modular assets with tileable textures. the thing is i make textures in substance painter and when i'm done they are not tiling properly. for example this asset. i highlighted the edges that i want to tile seamlesly. how do i make them tile properly?
Yeah, a painting program, such as Substance or 3DCoat, wont do. You're looking at some careful manual work here.
Or you could hide the seam with some other geometry, such as a bump along the seam line of the same concrete material as in your existing picture, while making it look like it's supposed to be there anyway.
Or... but as a Max user I dont know how to do this in Blender... you could use two maps for the model, one is for your tiling bricks and one is for your more unique parts like edging and wooden bits. Then you assign them to different map-channels... Comment too long. Click here to view the full text.
i am trying to make an origami folding animation but i am having trouble due to the very small amount of polygons and vertices. i tried bones,but could not get it to work tried selecting the vertices and rotating along along an edge but it deformed it. i feel like this should be easier
I saw this old computer animated short from around 2007 ish (on YouTube) that I just can't find anywhere. It's about an old man who receives a box in the mail that contains a the city he lives next to, and is able to manipulate what happens to it by dropping a ball on it among other things. He then plants it next to some flowers towards the end. Please, does anyone know what it's called? The old guy, along with the short, looks like pic related.
Hi /3/, I saw pic related the other day and started wondering is it enough if you have a mouse with a lot of buttons and different functions assigned to them or a Wacom is the way to go? I know Wacom is used for sculpting and sketching and shit but is it a good tool while modeling?
>>520140 Watched many of them as reference studying what's being done and how. Not come across one that I actually enjoyed as a movie. They are like these long cutscenes from a game with semi shitty (to very shitty) plots and cheesy staging and dialogue.
RWBY is of course cringe tier 'western-weeb' derivative of the worst kind of anime. It's what happens when someone who lacks references from outside manga/anime attempts to tell a story.
if your purpose is too make high quality renderings, you are gonna spend alot of time figuring out rendering because its like a different field of expertise if you want to model for games (real-time) then rendering shouldn't concern you
Well if you just started this isn't a bad start. The model could use some smoothing though. Look up subdivisions and know when and where to use them appropriately. Pretty much every 3D software out there allows a mesh to be subdivided procedurally (some just simply call it "smoothing"), so learn where it is on your preferred software.
If you're going to be a good 3D artist then you better read up on rendering jargon and thoroughly perform render tests on your own time. You'll never stop learning about this. Renderers are constantly being improved,... Comment too long. Click here to view the full text.
>>520367 >I just got into 3D modelling about a month ago You certainly have done pretty well.
I agree with the two posters above. Some ares do need smoothing. But I have a feeling that you are after a Photo-realistic effect - Just out of Interest are you using Blender and cycles? . . . .If so . . . .play with the render settings (the default settings are not that hot)
I often test renderings by going into Camera view and using a small box section to perform a test render. Comment too long. Click here to view the full text.
I've had some experience in Blender. My friend wants me to make him some models however I'm not very good at moddeling. Should I keep with blender or is there any other free software that's Blender-tier or higher? Also Any paid software to strive for in the long-run
pic semi-related result of me following a blender tutorial
>>520088 im having trouble with that. i have the surface deformer on my plane and align the letter somewhere within the plane but the result is just some weird shape. would you mind sharing the steps a bit more specific? thanks
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