>>521565 I speak random, I'll translate OP for you:
>>521562 > Hi guys I am Op. I'm looking for a way to create this famous light scattering effect in a 3D render. > do you guys have any tip of how to go about recreating this 'Pink Floyd prism' type effect? > Plz excuse my bad English, I'm from Asia. P/3/ACE N-words!
>>518318 >intel hahaha, fuck that expensive shit, just buy an fx8320 or fx8350 with a good water cooling
just checked the link >server >dual cpu >matrox >second hand you must be fucking joking, actually First, the cpu is used to do calculations on the meshes, that means, translation, rotation, scaling, modifiers, booleans, cutting, sculpting, everything... Comment too long. Click here to view the full text.
>>518321 Also I have an i5-2500k and I get a score of about 450 in Cinebench R15 on Multi-Threaded tests...Why would I spend fucking $600 on a new mobo / cpu getting the FX-8350 to give me a yeild of +190 score on multi-threaded rendering. Thats actually retarded...
Hey guys, what is the best way to bake normals in your opinion? I usually use maya, but they often turn out very messy and I just end up having to do trial and error until I get something decent. [Pic related, its me when normals look like shit.]
I finally did the switch and switched from Source FIlmmaker and just got myself the Maya LT+Stingray bundle from Steam. I'm also getting "Learning Autodesk Maya 2016" DVD from O'Reilly, seeing as I own a few programming books from O'Reilly
What should I expect? How hard it would be for me to familiarize myself with Maya? Have I fucked up?
Hello, pretty simple question. I've just started the 3d modelling for a game I intend to release. I've gotten everything done except for replacing place-holder models.
My current problem is the price of 3ds Max. If I pirate 3ds max, get all my models done, and then buy a month of 3ds Max before releasing the game, will I have the copyright to release the game and not owe anyone any money? As an independent developer, I don't have over a grand to drop before releasing this game. I know I could use blender, but I'm working in Unreal Engine, and the quality difference between the models I've already bought is notable.
>>521010 You'll like this one. Definitely NOT low polly, more pollies than you've probably ever dealt with. Added a reflection so you can cream yourself over how great it is. Took me 2 hours to render this one too.
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