- the resulting mesh is a shitload of crap - triangles and ngons everywhere - therefore pretty much unusable to UV map and texture - can't be subdivided without fuck ugly glitches - retopo afterwards to get a clean mesh negates the saved time
I remodeled my bathroom in maya / MR, and want to continue improving my interior modeling realism.. any glaring errors, or things you lot would suggest to look into? Be as mean as you want, but don't take that as an excuse to be excessively dickish, I know what you're like.
I would use vray but I can't afford it nor find a source for use with Maya 2015
too much chromatic aberration (why would this shot even have CA?) camera position and FoV makes it feel like a security camera. Generally interior shots are more believable the closer the shot is to a human eye. Too much bloom on the light to the left. The carpet looks too "new". Try add some wear around the edges, like flattened parts. reflections and basically everything feels too clean. add a mask to smudge some of the reflections. Add some water in/on the sink / bath / tiles around the bath. the edge of the window has some weird linear dodge effect.
Anybody know what the best software is for making 3d models that can then be turned into inflatable toys or stuffed animals? Figured I could make some money at conventions selling stuffed Spider-Mans or some shit, of a better quality than pic related.
Make a few for yourself, show them off on a website, and make more on commission. That's much safer. Cons are risky and a gray area. Some companies care, others don't. Some care about certain things and not others.
Yeah, people do it all the time, but con booths get shut down more often and get in more trouble than bloggers making commission work.
I love the aesthetic of 90's 3D animation. Something is just there, that you don't see anymore in CGI. I've been thinking about buying one of these old SGI workstations to use Quicksoft 3D or some other classic CGI software on. Is that a good idea? >Any experience with these Computers? >Any reccommended software to try out?
This is fucking retarded dude. If you want to learn how to do shit from the 90's, study hand drawn animations, cel animation, use a VCR to run footage through. Don't waste your money on shit like this. You can create anything in new systems
The main thing you should be looking at is the precision of the printer. 50 microns is about the width of an A4 paper but there are printers that can print with 10 micron precision. It's literally impossible to see any stepping artifacts with those. Some of the 200 micron printers are good and cheap as well but they show clear stepping artifacts so you'll have to decide what kind of tradeoff you wanna do.
I suggest you look at the series for Makerbot, Replicator, Zortrax and Ultimaker.
>>521732 He could've spent a bit more time on the parachute, although he said that it was done sloppy on purpose. Anyway, yeah, it's sometimes amazing what the fucking community would put out as addons. I recently found out there was a tree generation addon, which is a fucking beast, you can create a realistic library of trees in just one day, or maybe download it as a preset, I mean, it's not speedtree, but in the hands of a pro, there wouldn't be difference.
What is your stl editor of choice for 3D printing? Ive seen all the links to free tools and some not-so-expensive ones but which one is easy to use, optimize the wall thickness for inner surfaces (if its adjustable), or just have good edit-ability in general?
Is blender or meshlab really that powerful? Sketchup plugins? Post your preference and experiences pls...
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