So first came to my attention when I tried to make a very basic road texture in coreldraw. A black rectangle with two white lines on either end and two yellow lines in the middle. I exported all as a jpeg then tried to map it in 3ds max and for some reason only the yellow was showing up. I played with the UVs and it just seemed like for some reason the black and white were not appearing on the 3ds max diffuse.
Confused, I made a random jpeg with a bunch of colours and again seems like only the blacks/greys/whites dont... Comment too long. Click here to view the full text.
uv mapping problem here. i created a model that i intend to use in a game engine. it's a pretty complicated object. when i unwrapped it i ednded up with pic related. many of those islands could easily overlap. is there a way that i could automatically snap whole islands together in a non messy way? how do you even clean a layout like that, with lots of islands?
i'm using blnder. maybe there are some addons that could help me handle complicated uvs?
>>519273 Okay, I know teenagers who are spaming sadpanda with shit tier cgi porn use it, but should someone who generaly makes scenery and environment modeling but still likes to make the livelier with costumized human models use it, change it to daz, or is it some better alternatives which doesn't require pirating teh thousan add-on and model to actually being usable?
>>522040 >A few years later it was so worthless I just threw it away. That's any technology. Based on this logic you shouldn't be buying a SSD ever because the prices are coming down like the Hindenburg all the time
Well, no one is going to invest in you're unknown and have no track record. So let's scratch that possibility.
Your only other option at that point is ad revenue, most likely from having your video youtube.
If you're using simple shaders etc, you won't have to worry about a render farm assuming the PC you are using isn't complete shit. Otherwise you'll have to pay for that.
You'll also have to pay for any software licenses since you using them commercially. So either work with free programs or factor that into your cost.
You'll need someone to compose music for you. You'll need a foley artist. You'll need voice actors.
Granted you COULD do all these things yourself, but you'll need the equipment to do so, otherwise your work will look/sound like shit & will never go viral in any shape or form.
And you pretty much NEED to have your video go viral, because otherwise there is no way an unknown youtube channel is going to make any money at all.
Then you have to factor in time, and wether or not making this will help you in the future. If you spend 6 months making something presentable, could you have been using your time in another way?
Minimum wage is $10/hr where I live. Estimate how many hours you'll spend making this + the cost of everything involved & then ask yourself if you honestly think you'll make that cash back in ad revenue.
Not saying don't do it, but I wouldn't expect to make anything off it realistically.
>>522485 BWAHAHAHAHA, good luck with that. Illusion software has recently released another sexy beach with motion capture data... of the girls WALKING AROUND, the fucking were all hand animated, as always. Or either you get your girlfriend getting up in the ass on mocap, or you´ll have to keyframe the whole thing by hand. I know i´ll have to do it on my upcoming hentai game.
Hey everyone! I recently extracted the game files from uncharted 3 such as maps, models, sounds, etc. I need them because I'm an animator, and I've always wanted to animate uncharted, since it's one of my favorite games hehe. But the models and maps and such, are all in .pak's. I do not know how to extract or open the .pak's since when I try to use winRAR, it says unknown format or damaged. So winRAR doesn't work for me. I tried using pakexplorer, but that didn't work either. I made this post, to ask you guys if you know any softwares that... Comment too long. Click here to view the full text.
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