[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Archived threads in /3/ - 3DCG - 12. page
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

File: 1441648810233.png (12 KB, 485x312) Image search: [Google]
1441648810233.png
12 KB,
my game made it onto a list of "look at this" for a 3d class in a college. I just found out by looking at where some links to my page where coming from. Am I gud yet?
18 replies and 2 images submitted. Click here to view.
>>
That depends. Post it here.
>>
>>521545
I won't, I have too much of a good thing going.
>>
>>521546
Post it faget

File: please help.gif (544 KB, 480x480) Image search: [Google]
please help.gif
544 KB,
how to do this and with what ?
19 replies and 3 images submitted. Click here to view.
>>
>>522760
Scrolling texture + post effects. Use any 3D content application and use their built in post effect filters if present.
Alternatively use a program such as combustion, after effects or similar, or a combination of the two.
>>
>>522761
>needing a 3D package to make a scrolling 2D plane
>>
>>522768
the plane isnt scrolling. The camera is moving, thats why the sun shakes.

File: image.jpg (42 KB, 1571x905) Image search: [Google]
image.jpg
42 KB,
I'm currently using Blender as my main 3D modeling for modding Arma 3 but also just for fun and for school


I really cannot afford a 3,000 dollar or even 900 dollar version of a software such as C4D


I plan on buying it when I can to support the developers and also for having it secure, but anyone know any reliable pirating for this program with minimum questionable sources?
4 replies and 1 images submitted. Click here to view.
>>
Why not get a student version?

http://www.maxon.net/education/student-versions.html
>>
>>522880
If you need a DCC for modelling and game dev/ modding i would advice to not use C4d.
Maya, Max, Modo, Blender are better tools for that.
Register at Cgpersia.com (this might take a while since they don't allow registering everyday). But you'll get every available cracked 3d tool/plugin there.
>>
Wait a fuckingh minute. I follow you on ifunny you fucking faggot

how can i bring 3D Camera Tracker information from After Effects to 3DS max and back to After Effects?

From what it seems like you can only export for C4D
4 replies and 1 images submitted. Click here to view.
>>
>>521834
I've been trying to export to maya, and I tried, everything. The only way that worked for me was exporting to Cinema4d and then exporting again as an .fbx file. But you have to make up for the different ways programs read the project units. There's a lot of clipping with cameras that you have to adjust.
>>
>>521857
so what you're saying is.. the best way to do this is to just get nuke instead of AF
>>
>>521834
I couldn't tell, as I've never used nuke, but if you're trying to make 3d VFX then yeah I guess, as AE is not for 3d heavy scenes, only for basic stuff. I mean, exporting to c4d and saving as a fbx is not exactly a huge workaround.

File: JUST.png (318 KB, 489x267) Image search: [Google]
JUST.png
318 KB,
Do you guys do requests?
60 replies and 9 images submitted. Click here to view.
>>
For money, yes.
>>
>>518850
This. It's called working.
>>
well if its something easy I don't mind doing it for free

File: Zealot_Test_MM.webm (2 MB, 1920x1080) Image search: [Google]
Zealot_Test_MM.webm
2 MB,
I was having some fun in MudBox. I'm trying to understand Zbrush, but is complicated :P. Watcha' think?
9 replies and 2 images submitted. Click here to view.
>>
blobmonster/10
but its ok if youre a first timer
>>
its my second work in the Sculpting Area, now i'm working on a full body
>>
>>522266

Divot in the back of the head makes no biological sense even when using the "alien physiology" MacGuffin.

File: FO5ExiW.jpg (491 KB, 3271x5630) Image search: [Google]
FO5ExiW.jpg
491 KB,
How do i fix this? My normal's aren't baking correctly they have wavy lines on them.
8 replies and 2 images submitted. Click here to view.
>>
normal maps don't change geometry, only detail that's projected on faces of existing geometry
>>
Your UV map and the edges on the object don't match the grid.
That's why you're getting the squiggles
>>
>>522486
no shit

File: 1462862313536.jpg (135 KB, 400x2525) Image search: [Google]
1462862313536.jpg
135 KB,
Why /3/ is such a shit place for Newcomers, Porn Makers, And SFM animators ??
19 replies and 4 images submitted. Click here to view.
>>
>>522569
Your picture explains it quite well.
>>
>>522569
1. Your work is shit and you get butt hurt when told so
2. This is a blue board
3.SFM has had decent threads, you are just a retard.
4. This place is fine once you get past the trolls
5. so shut the fuck up and get off this website because 4 chan is +18
>>
1. fucking with other peoples models is something anyone can do, so there is no point in asking critique or opinion about it

2.porn is just pandering, and everyone knows that. so if you make porn or have half naked animu girls as part of your art it only means you can't produce quality art without it or too scared what others may say

tga? why not png? discuss
26 replies and 3 images submitted. Click here to view.
>>
coz its the standard for uncompressed 32bit RGBA format and is readable by almost all programs.
>>
>>522500
well i mean .exr is the standard in production for 32bit, which also stores multichannel information for render passes
>>
>>522497
.png's are compressed, .tga's are usually not. What with how weak consoles are you don't wan't to be wasting precious processing power decompressing .png files when you could be reading some .tga raw.

Does anybody here rig?
87 replies and 17 images submitted. Click here to view.
>>
yes. why?
>>
I want to see what people here can do
>>
>>515421
Ever seen "Mars Needs Moms?". Yeah, thats me.

File: Unbenannt2.png (400 KB, 1295x672) Image search: [Google]
Unbenannt2.png
400 KB,
pic related
I have modeled this for a game now, but cant texture for shit, I have made the UV maps tho.
In the pic related theres a screenshot I used as reference. How do I make these scratches for example ? and make it look realistic ?
10 replies and 1 images submitted. Click here to view.
>>
>>522746
https://www.youtube.com/watch?v=GzJO6sizYjY
>>
>>522752
Looks like shit.
>>
>>522752
u can bake that after u finish

File: Star Craft Battle Cruiser.jpg (71 KB, 800x600) Image search: [Google]
Star Craft Battle Cruiser.jpg
71 KB,
>pic unrelated

I'm looking for a career change. I'm a cinematographer. Award winning, better than many. But I am anti-social as fuck. I can't network to save my life, literally.

I was looking at 3D animation for a while. I've noticed 3D animation jobs tend to have clients come to you, rather than the other way around. I also wanted to do something design oriented. As a result, I was thinking about doing jewelry design. I used to do this a while ago for fun as prop preparations. I figured if I learned how to do...
Comment too long. Click here to view the full text.
10 replies and 2 images submitted. Click here to view.
>>
>>521701

If you want to see if you like jewellery start by making wax then attach a feeder and cup then make a plaster cylinder around that and you can pour liquid silver in that. Then just melt it and start another one to save money. Way cheaper than any other way to do it. Can even make your own centrifuge if you want
>>
>>521701
>I'm a cinematographer. Award winning, better than many.
proof?
>>
for jewelry design, a lot of people use Rhinoceros, rhinoceros+zbrush, or rhinogold

File: 1432295077470[1].jpg (63 KB, 1000x1000) Image search: [Google]
1432295077470[1].jpg
63 KB,
Heya, /3/.

I've been an on-again-off-again user in the 3d world, dating way back to 3ds max 6. By no means am I any good. I've just been messing with modeling for years with no real commitment, which has slowly been changing this year. I recently stumbled across Modo, but since I'm not really part of any 3d communities, I'm curious what the general take on Modo is. I saw some pretty neat stuff with it, but people have been making miracles with even the crummiest of software and making it look easy.

Any users out there? What do you think? Would...
Comment too long. Click here to view the full text.
14 replies and 1 images submitted. Click here to view.
>>
its only good if heavily modded with scripts.

My advice : use zmodeller until a good VR modeller comes out.
>>
it's good

>Would you consider the workflow for hard surface modeling any better than Max

yes

it takes longer to git gud though
>>
>>519459

I use max and Modo

If you don't heavily use the stack in max its fine to switch to.

It doesn't have splines really and I think the material editor in max is better. The next edition is going to be game focused and should bring a lot of improvements.

File: mari.jpg (321 KB, 1260x957) Image search: [Google]
mari.jpg
321 KB,
What's the big deal about Mari?
How useful is it for PBR texturing game assets?
What's the major differences between it and Substance Painter?
29 replies and 8 images submitted. Click here to view.
>>
>>522398
mari used to be good, then the updates turned it into noodle tier.

substance is low tier.

photoshop is the real shit, god tier
>>
>>522400
I went from Photoshop to substance designer.
Texturing in photoshop feels archaic in comparison.
>Not being able to see what you're working on as you make chamges across the albedo, metallic, roughness, normal, and emissive maps.

But Mari is
>Industry standard
right?
And was expensive as hell for years.
Can I use Mari to texture game props, characters etc?
>>
>>522398

It's not good for pbr yet. Painting channels is super convoluted.

File: 4chan.jpg (415 KB, 1171x912) Image search: [Google]
4chan.jpg
415 KB,
Im, working on this Lowpoly schoolgirl what do you guys think?
13 replies and 2 images submitted. Click here to view.
>>
use alpha sheets for hair
fix the face
use flat shading
>>
>>520906
It looks like shit, anon.
>>
>>520906
face and hair looks bad, the rest looks mediocre but not bad

banner
banner
Pages: [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] [29] [30] [31] [32] [33] [34] [35] [36] [37] [38] [39] [40] [41] [42] [43] [44] [45] [46] [47] [48] [49] [50] [51] [52] [53] [54] [55] [56] [57] [58] [59] [60] [61] [62] [63] [64] [65] [66] [67] [68] [69] [70] [71] [72] [73] [74] [75] [76] [77] [78] [79] [80] [81]
Pages: [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] [29] [30] [31] [32] [33] [34] [35] [36] [37] [38] [39] [40] [41] [42] [43] [44] [45] [46] [47] [48] [49] [50] [51] [52] [53] [54] [55] [56] [57] [58] [59] [60] [61] [62] [63] [64] [65] [66] [67] [68] [69] [70] [71] [72] [73] [74] [75] [76] [77] [78] [79] [80] [81]
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.