Okay, so I've always wanted to get into animation. I am 100% prepared to get my feet wet and dive in but I have absolutely no income to even think about going to school. I've gone so far as to make fake emails for Autodesk, downloaded all that, I've pirated a few other programs along the way.
I'm ready to try and make a career out of this. I know eventually I'm going to have to pay for this stuff, any income I get is going towards buying the programs, but is this a feasible idea? It's going to take me years anyways to get good at these programs... Comment too long. Click here to view the full text.
>>523493 Yeah pretty much. I did it, and a few of my co-workers did it too. Everyone I've met who went to school has regretted it to some degree since they had to end up learning most of the stuff themselves anyway, and now have a shitload of debt to pay off too. I'd only really recommend school if you're trying to move to another country and need the student visa. If you're already in the US where most of the jobs are you may as well stay comfy living with your parents and grinding on your art all day, as... Comment too long. Click here to view the full text.
There is no limit to what you can learn without going to school if you are fully motivated to learning. Anything from neurosurgery to advanced aircraft design can be learned on your own if you are motivated to do so.
The question is whether or not you're going to get a job being self taught. You could end up being the most knowledgeable person in the world when it comes to medical science but there's no way you'll (legally) be able to work as a physician without the proper educational credentials.... Comment too long. Click here to view the full text.
So I'm trying to learn Zbrush and have about a year's experience in blender. Anyone know how to set Zbrush's navigation controls (zoom, pan, rotate) to the blender defaults? Really having a hard time, googled the shit out of this and just found a bunch of autistic 4+ year old threads.
>>520469 also rec to get used to it zbrush isnt real 3d, its 2,5d and the way it works starts making sense in longer run at lest the navigation, the ui is just fuck ass retarded and will never make sense
>>487852 OP here, saw you're interested in this, too.
I kinda solved the problem by making a loop around the clusterfuck and then merged at center/merged at several places to get a nice quad. apparently you mustn't create a hole, otherwise your UV is fucked and you can UV again.
I have gone through all the tutorials in 3dsmax and played around a bit, as well as practising some importing from sketchup stuff.
I am looking for tutorials on using vray with 3ds max or honestly just some general tips.
Rendering is pretty new to me, most of my experience is modelling on sketchup so I have been a bit overwhelmed with all the rendering options for Vray, but I want to get better at it. I know it will come with time but I would love some advice on just some general 'good' settings, maybe that I can even save as a template and then work... Comment too long. Click here to view the full text.
>>521958 Optimization is still needed (only if you care about render times, of course), but the process has been greatly simplified.
3.3 introduced an updated adaptive image sampler that only requires you to adjust the AA subdivs and the color threshold to optimize your scene. No more fiddling with the scene subdivisions and other settings.
I've been trying to look for a straight answer for a while, but I understand. If I pirate Maya as opposed to getting the education version, am I bypassing any difference? Any restrictions or weird things on the edu version instead of the full? I've heard that you're constantly connected to autodesk's servers with the edu?
Sorry, I know these are noob as fuck questions but I've been really thinking of pirating cause I'm going to be moving to a place for the summer/fall with limited internet and it would be nice to just dive in with no big... Comment too long. Click here to view the full text.
if you straight up sell anything online and get noticed you will be prosecuted. but it won't happen that quickly, you need to generate stable economy and have a company under your name for that to happen, and when it does you are fucked
In this modern era, I've been trained to only be satisfied with high poly count, so when I try to do low poly art I end up feeling like it doesn't have enough detail, even though more detail is exactly what the model doesn't need.
Ok, /3/, here's a job for you. This is basically a whoever wants to do it type of job. It's not really a job, just a quick modelling type of thing. Let's see who can design the best stainless steel headphones in 15 minutes, that's the rule, you have only 15 minutes, we don't need materials. Just model it as fast as you can, here's what I did in exactly 15 mins. I couldn't even mirror it properly, but it doesn't matter. It was a fun 15 minutes activity. Do you, anon, have the balls to do the same and post your results? Anyway, I'm... Comment too long. Click here to view the full text.
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